Tide & Tome Nautical Bookshop

Est. 2025 Human Ranger

Tide & Tome Nautical Bookshop

Magda hums sea shanties while cataloguing and insists on dipping a thumb into a jar of 'sailor's glaze' before handing over any map — she claims it keeps the in...

MA

Shopkeeper

Magda Tallowbane, a Human Ranger (Lvl 2)

Keeper's Species

Human

17 Misc1 PotionsEst. 233 gp

Shop Inventory

(18)
Miscellaneous17

A water-stained, hand-drawn chart showing a small cluster of reefs and a single hidden cove marked with a tiny winked eye. The back has scribbled notes about tides and a crude sketch of a cave entrance.

Clues to a nearby minor adventure site; if read with a successful Intelligence (Investigation) or Wisdom (Perception) check, grants a bonus to the next navigation or stealth check made to reach the cove.

Lined pages with water-resistant vellum. Useful for keeping watch rotations, cargo manifests, or notes on strange sights at sea.

None mechanical. Includes a helpful template for nautical jargon that grants advantage on one Charisma (Persuasion) check involving sailors if used to present a convincing manifest (once per logbook).

A practical guide describing clouds, winds, and tide knowledge useful to sailors and coastal travelers.

Reading 1 hour grants a +1 on Wisdom (Survival) checks to predict local weather or tides for the next day.

A slim atlas focused on prevailing currents, safe channels, and notorious reefs across the coastal regions. Good for novice captains.

Provides a bonus to overland or sea navigation checks when used to plan a route (usable by one party member for a day).

Step-by-step illustrations for tying essential sailing knots and quick-release lines.

Grants proficiency with rope tools for a character who spends 1 hour studying it and lacks proficiency (DM discretion).

A small, waterproof prayerbook used by many sailors for blessing voyages and calming storms.

Clerics or paladins can use it as a focus. Once per long rest, reading a passage calms one creature affected by the frightened condition for 1 minute (no save) if it's sea-sick or anxious about a voyage (DM call).

Brightly illustrated tales of sea sprites, clever gulls, and shore spirits. Popular with families and apprentices.

Provides comfort: a creature reading aloud gains advantage on a Wisdom save vs. fear for the next hour.

A lightweight manual explaining how to read the stars, use a simple brass sextant, and estimate latitude.

Study for 1 hour grants a +2 on the next Celestial or Astronavigation check (usable within 24 hours).

A vial of dark indigo ink that resists water and smudging, used to write maps and logbooks that survive a plunge.

Writings remain legible after immersion in water. Perfect for preserving maps; no mechanical bonus beyond story use.

A pocket compass with a gilt face and a hinge with a tiny mermaid engraving. Useful for basic direction-finding.

Functions as a Navigator's tool; grants no mechanical bonuses beyond roleplay unless the DM rules otherwise. Useful to present when negotiating port fees or hiring a pilot.

A hefty almanac containing moon tables, tide predictions, and notes on seasonal migration—complete for regional coasts.

When consulted during voyage planning, grants a bonus to group navigation checks for that trip (one use per long rest).

A slim compendium of common sailor superstitions, omens, and rites—useful to avoid offending a crew or calming nerves.

Knowledge: once read, a character can automatically identify a cultural superstitious practice of a coastal folk (useful for social situations).

A waxed canvas tube with brass ends to protect scrolls and small maps from spray and rain.

Preserves maps and documents; prevents automatic destruction by water for items stored inside (does not protect against magical effects).

Illustrated guide to common coastal animals and low-threat sea creatures: gullswarm, crabs, harbor snakes and the like.

Gives advantage on Nature checks to identify common coastal creatures.

Pre-written templates for hiring hands, chartering small vessels, and recording cargo claims.

Useful as roleplay props; fills out legalities in port towns faster when negotiating with NPC merchants.

A treated feather quill and a small oilskin pouch to keep writing implements dry.

None; inexpensive and practical for scribes at sea.

A single quarter-sheet torn from a larger map. It shows Greyhook's inner harbor and an inked note: 'Watch for the light at Wren's Rock.'

May combine with other fragments to reveal a larger map (plot hook). Useful for low-level investigation and rumor hooks.
Potions1

A briny elixir that tastes vaguely of clam broth. Designed for sailors who endure exhaustion and minor cuts from deckwork.

Heal 5 HPHeals HP when consumed. Leaves a faint taste of sea.
MA

Magda Tallowbane

HumanRangerLvl 2

Shop Atmosphere

Magda hums sea shanties while cataloguing and insists on dipping a thumb into a jar of 'sailor's glaze' before handing over any map — she claims it keeps the ink from walking off the page. She will barter maps for stories of voyages, favors involving finding lost letters at sea, or a share of treasure from any hidden coves uncovered using her charts.
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