Leavengale's General Emporium
Est. 2025 • Half-Elf Bard
Leavengale's General Emporium
Maerwyn hums a random old sea shanty while counting change; the shop smells faintly of citrus and ink. She offers a 'gentleman's bargain' — if a customer tells ...
Shopkeeper
Maerwyn Leavengale, a Half-Elf Bard (Lvl 12)
Keeper's Species
Half-Elf
Shop Inventory
(25)Sturdy, well-knotted 50-foot hemp rope. Good for climbing, tying, and general adventuring needs.
A simple torch; burns for about 1 hour, provides bright light for 20 feet and dim light for an additional 20 feet.
Basic bedroll. Comfortable enough for a night out, rolls up small for travel.
Dried meats, hard bread and preserved fruit: keeps for months and sustains a traveler for one day.
Leather waterskin that holds roughly 4 pints of liquid.
A brass hooded lantern that throws a steady light; oil lasts about 6 hours per pint.
Pack with special pitons, boot tips, gloves and chalk for climbing and securing lines.
A parchment charged with the fireball spell. Perfect for clearing a band of foes—careful with allies.
A carefully scribed scroll that can end ongoing spells and magical effects.
A seemingly ordinary sack that opens into a much larger extradimensional space.
A sticky flask of volatile chemicals that burst into flame on impact.
A set of finely made lockpicks and tools, enchanted to aid sleight and precision.
A small vellum scroll that grants flight to the reader or a willing target for the spell's duration.
Refined lamp oil; one pint burns about 6 hours in a hooded lantern.
Folded, annotated maps of the surrounding region with notes on safe roads, tolls, and known landmarks.
A simple herbal salve that speeds surface wound recovery and soothes pain.
A tiny vial with bioluminescent moss; glows dimly and can be used as a faint light or in alchemical recipes.
A ruby-red potion that mends wounds. Standard adventuring staple.
A potent healing draught favored by veteran warriors and healers.
A rare concoction with strong restorative properties; hard to obtain.
A bitter vial that grants advantage on saving throws against poison for 1 hour when consumed.
A well-balanced steel longsword with a faint runic shimmer along the fuller.
A finely-laminated bow that hums faintly when strung; the arrows fly truer than mundane bows allow.
A neatly fitted breastplate with enchantment woven into its plates—offers excellent protection without burden.
A dark green cloak with a silver clasp. Warmer and luckier than it looks.
Maerwyn Leavengale
Shop Atmosphere
“Maerwyn hums a random old sea shanty while counting change; the shop smells faintly of citrus and ink. She offers a 'gentleman's bargain' — if a customer tells a good (PG-rated) story while purchasing, Maerwyn will knock 1d6 gp (up to 10 gp) off the total once per day. She occasionally trades favor-for-favor: small rumors, a map fragment, or an introduction to her network in exchange for rare curios or information.”
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