Brindle's Shard & Stitch Jewelworks

Est. 2025 Rock Gnome Artificer

Brindle's Shard & Stitch Jewelworks

The shop is run by dozens of tiny helpers called 'shardlings'—clockwork/fey mashups that chitter, hum and stitch. They scuttle along shelves, polish with minusc...

BR

Shopkeeper

Brindle Quicklace, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

10 Misc1 Misc1 Misc1 Misc2 Misc1 Misc1 PotionsEst. 13.9k gp

Shop Inventory

(17)
Miscellaneous10

A full set of files, magnifying lens, pliers and polishing cloths essential for appraisal and repair.

A shallow wooden box full of cleaned, polished baubles: buckles, buttons, small watch gears, and carved glass beads—perfect for curious bards or artisans.

Ten hand-cut semi-precious stones (garnet, aquamarine, topaz, moonstone, etc.) set into a felt pouch.

A clear aquamarine cut from a lost signet stone, polished and ready for setting.

A milky moonstone in a silver bezel. The shardlings have threaded a tiny seam of copper wire through it.

Small residual faint glow at night (shedding dim light in a 5-foot radius for 1 hour after being exposed to moonlight).

A deep red ruby with a subtle star pattern—valuable and rare in this region.

A standard Bag of Holding, its mouth rim reinforced with braided metal wire and shy little bells sewn to the inner lining by the shop's tiny workers.

Functions as a Bag of Holding (holds 500 lb, 64 cu ft). The bells occasionally jingle when a 'lost' item is returned to the lining (flavor only).

A heart-shaped locket inset with a tiny compass shard. When opened and stroked, it warms and hums faintly.

Once per long rest, the wearer can cast locate object (as the spell).

A delicate bracelet with tiny engraved vines—perfect as an inexpensive gift.

A plain signet ring with a fresh, uncarved face. Brindle offers engraving services.

Miscellaneous1

A narrow silver band threaded with slivers of mirrorlike crystal. Feels slightly cool to the touch.

AC +1While worn, grants a bonus to AC (does not stack with magical armor that provides a similar bonus). No attunement required.
Miscellaneous1

A small black gem set on a copper hook. It seems to drink light.

If the wearer does not have darkvision, they gain darkvision to 60 feet while wearing the earring. If they already have darkvision, the range increases by 30 feet (to a maximum of 120 ft).
Miscellaneous1

A narrow brass ring threaded with a wire-thin gear. The ring hums slightly when near broken things.

The wearer can cast the mending cantrip at will. Additionally, once per long rest the wearer can instantly repair a non-magical item (no larger than 1 cubic foot) as if completed by a day's work.
Miscellaneous2

A small brooch cut from a bright shard. When set on a cloak or lapel it sometimes flickers like a firefly.

Once per long rest the wearer can cast faerie fire (no components required).

A flat polished disc with a perfect reflective center. It feels unusually heavy for its size.

Requires attunement. Once per long rest, the wearer can cast sending (as the spell). Additionally, the pendant grants advantage on Insight checks made to detect illusions or deceit while attuned.
Miscellaneous1

Ten shortbow arrows whose tips are glued with tiny crystal slivers and sealed with resin.

Up to 5 of the arrows per day deal an additional radiant damage on hit. The shard tip crumbles after use (nonmagical after the radiant use is expended).
Potions1

A small vial filled with a warm, golden liquid collected from the shop's 'foundlight' lamp—standard healing for travelers.

Heal 7 HP
BR

Brindle Quicklace

Rock GnomeArtificerLvl 6

Shop Atmosphere

The shop is run by dozens of tiny helpers called 'shardlings'—clockwork/fey mashups that chitter, hum and stitch. They scuttle along shelves, polish with minuscule hammers and occasionally hide behind a bead to nap. Brindle collects lost-and-found items from around town and fashions new pieces out of them; customers sometimes find a tiny note or personal token embedded in their purchase. Appraisals are free if you trade a small trinket; Brindle insists everything must have a name before it leaves the shop. The shop bell is actually three tiny bells arranged in a triangle—if they tinkle in a certain pattern, the shardlings swarm to offer tea and advice.
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