Ironhall of the North

Est. 2026 Human Artificer

Ironhall of the North

The forge door is never fully closed; a bear pelt hangs above the hearth that moves slightly as if breathing. Brynjar always sharpens a weapon before selling it...

BR

Shopkeeper

Brynjar Ironfold, a Human Artificer (Lvl 8)

Keeper's Species

Human

10 Weapons3 Armor1 Misc2 PotionsEst. 6.9k gp

Shop Inventory

(16)
Weapons10

A finely forged longblade favored by raiders and shieldwalls alike. Patterned runes near the hilt for luck and balance.

A stout battleaxe with a broad head and a leather-wrapped haft. Ideal for two-handed strikes or one-handed with a shield.

A handaxe with an iron head and hickory haft. Throws true and holds an edge well.

A common utility dagger, useful in camp and combat. Etched with a tiny runic knot for tradition.

A long spear used for both throwing and spearwall formations. Shaft reinforced with iron bands.

Light javelin, suitable for skirmishers and hunters. Good balance and hardened tip.

A finely tempered battleaxe that hums with tempering wards. Reliable and straightforward enchantment.

Atk +1 to attack and damage rolls.

A black-bladed dagger inlaid with a green fang motif. Its edge can exude a potent venom when the right word is spoken.

Atk On command the blade coats with poison for 1 minute or until it hits. A hit forces Con save or suffer poison damage and be poisoned for 1 minute.

A battleaxe whose edge can burst into roaring flame at the smith's command. The haft is wrapped in charred leather and brass rings.

When ignited the blade deals an extra fire damage on hit and sheds bright light in a 40-foot radius and dim light for another 40 feet.

A compact throwing axe etched with a spiraling rune that causes it to fly back to its owner after being hurled.

Atk +1 to attack and damage rolls; returns to hand after thrown.
Armor3

Interlocking iron mail crafted in the traditional pattern used by shield-line warriors.

AC +16

A round shield favored by coastal raiders. Comfortable rim and a stout boss to catch blades.

AC +2

A broad shield hammered from a dark, blue-steel. Whispered runes along the rim call to winter winds.

AC +2Once per long rest, as a reaction when you would take cold damage you can activate the shield to grant resistance to cold until the end of your next turn.
Miscellaneous1

Sturdy gauntlets that hum with the smith's temper. Worn by berserkers before the charge to steady their hands.

Once per short rest as a bonus action, you gain +2 to damage rolls with melee weapon attacks for 1 minute.
Potions2

A small skinflask of thick, amber mead with a bitter tang. Brewed by the forgewife to settle bruises and bones.

Heal 7 HPWhen consumed heals hit points. A favorite of raiders for quick recovery.

A larger horn of bright, restorative mead boiled with healing herbs. Not cheap, but prized on long voyages.

Heal 12 HPWhen consumed heals hit points.
BR

Brynjar Ironfold

HumanArtificerLvl 8

Shop Atmosphere

The forge door is never fully closed; a bear pelt hangs above the hearth that moves slightly as if breathing. Brynjar always sharpens a weapon before selling it and will barter a small tale for a 5% discount.
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