Stonebrew Concoctions & Smithwork

Est. 2025 Duergar Artificer (Alchemist)

Stonebrew Concoctions & Smithwork

Grimruk hums a low, grinding tune when mixing volatile batches and insists on shaking hands through a gauntlet before any sale (''sanctifies'' the vial against ...

GR

Shopkeeper

Grimruk Stonebrew, a Duergar Artificer (Alchemist) (Lvl 8)

Keeper's Species

Duergar

9 Misc7 Potions1 WeaponsEst. 2.5k gp

Shop Inventory

(17)
Miscellaneous9

A fitted iron case with glass vials, pestles, burners and a ledger of formulas — the basic tools for brewing, tinctures, and small experimental transmutations.

Required for crafting most potions, antitoxins and common alchemical items.

A brittle stick that, when snapped, emits a thick pall of black smoke for 1 minute.

Creates heavily obscured 10-foot radius; wind disperses smoke. Useful for escapes or masking movement.

A pouch containing a sticky green paste in a silk sack; thrown to hamper and slow a target.

On hit, target's speed reduced by half and climb speed becomes 0 until they succeed on a Strength check () to free themselves or the bag is removed.

A packet of dark grey powder that explodes into a choking cloud when thrown; causes temporary blindness.

Targets in a 10-foot radius must make a Constitution save or be blinded for rounds; success halves duration.

A vial of viscous, bioluminescent liquid harvested from underdark mushroom caps; applied to a surface to shed dim light.

Covers 10-foot radius with dim light for 8 hours when spread; smoke or water weakens glow.

A hollow iron sphere coated on the inside with an alchemical compound that produces noise-absorbing smoke when detonated.

On detonation creates a 15-foot radius of fog that also imposes a -5 penalty to Perception checks relying on hearing for 1 minute.

A flacon of oily liquid that when applied can make a surface or creature extremely slick.

Grants the effects of the grease spell on a 10-foot square or can be rubbed on a creature to impose disadvantage on grapple checks for 1 minute (save negates when used on a creature).

A small iron cask with ten reinforced glass vials, screw-capped and lined with shale to resist shock.

A packet of pulverized underdark fungal spores that induce a deep sleep when inhaled.

Targets in a 5-foot cone must succeed on a Constitution save or fall unconscious for 1 minute. Damage or shaking awakens them; success halves duration.
Potions7

A thick, bitter paste that grants advantage on saving throws against poison for 1 hour after consumption.

Advantage on saving throws against poison for 1 hour.

A corked vial of ruby liquid. Heals wounds when imbibed.

Heal 2 HPHeals HP (standard Potion of Healing).

A heavy phial sealed with molten iron and wax. For severe injuries.

Heal 3 HPHeals HP.

A greenish serum effective specifically against underdark fungal toxins and spore-based venoms.

Grants advantage on saves against fungal and spore-based poisons and cancels ongoing spore poison effects for 1 minute.

A silvery syrup that coats the drinker's skin with a temporary adhesive property.

Grants the effects of the spider climb spell for 1 hour: walk on vertical surfaces and ceilings.

A thick, iron-tinted brew that staunches blood and hardens the skin briefly.

AC +1Heal 1 HPHeals HP and grants +1 to AC for 10 minutes (non-stacking with armor enhancements).

A cool paste applied to wounds that glows faintly and promotes healing.

Heal 1 HPHeals HP when applied; can be applied to a wound as an action. Also emits dim light for 30 minutes.
Weapons1

A glass phial filled with a volatile, tar-like incendiary that clings to surfaces and burns ferociously.

As alchemist's fire: thrown (range 20/60), on hit deals fire immediately and fire at the start of the target's next turn (sticky).
GR

Grimruk Stonebrew

DuergarArtificer (Alchemist)Lvl 8

Shop Atmosphere

Grimruk hums a low, grinding tune when mixing volatile batches and insists on shaking hands through a gauntlet before any sale (''sanctifies'' the vial against tampering). He keeps rare ingredients behind a false stone wall and charges more to 'temper' city-sourced potions for use aboveground. His shop smells of iron and mushrooms; a single dull rune near the counter repels teleportation into the main workroom.
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