Bramble's Sundries & Provisions

Est. 2025 Human Commoner

Bramble's Sundries & Provisions

Marta hums an old harvest tune while she works and offers a free cup of broth to anyone who brings news from the next village over. She keeps a small carved woo...

MA

Shopkeeper

Marta Bramble, a Human Commoner (Lvl 1)

Keeper's Species

Human

14 Misc1 Armor3 Weapons2 PotionsEst. 93 gp

Shop Inventory

(20)
Miscellaneous14

Dense, hearty loaf baked that morning. Satisfies hunger for one person for a day if rationed.

Heal 1 HPFills hunger; restores 1 HP when consumed if used as emergency rations.

Basic wooden torches. Good for lighting the way for about an hour.

Provides bright light in 20 ft, dim light for an additional 20 ft; flammable.

A sturdy leather waterskin holding about 4 pints.

Keeps liquid fresh for a day; can be used to douse small fires.

Dried meats, hardtack, and dried fruit packed to last. One day's worth of food for one adult.

Heal 2 HPRestores 2 HP if eaten in a single short rest; prevents starvation for a day.

Strong braided hemp rope, commonly used for climbing, hauling, and tying.

Standard rope rules apply (50 ft, 1/2 in thick).

A hand-forged iron lantern; requires oil and a wick to function. Durable and reliable.

Provides bright light in a 30 ft radius and dim for an additional 30 ft when lit.

A small wooden box reinforced with iron bands and a simple tumbler lock.

Lock is simple ( to pick with thieves' tools).

Thick wool blanket for warmth during overnight travel.

Grant advantage on saving throws vs. exhaustion from cold if properly used.

Lightweight fishing line, a few hooks, and weights—good for catching small fish in rivers and ponds.

Allows for fishing; can be used for improvised snares.

A pair of leather saddlebags for a light beast of burden. Holds supplies securely.

Each bag holds up to 30 lb and is water-resistant.

Local brew popular after harvest. Cheap and warm.

Drinking imposes disadvantage on Dexterity checks for 1 hour; roleplay as needed.

Basic fire-starting kit used to spark tinder and light fires.

Essential for camping; reliably produces sparks in normal conditions.

Cloth bandages infused with soothing herbs. Speed up recovery of minor wounds.

Heal 1 HPEach bandage stabilizes a dying creature or restores 1 HP when applied (uses 1 bandage).

Dried grain mixture to feed a horse for five days.

Keeps pack animals healthy; Marta will load it into a cart for a small tip.
Armor1

Simple wool cloak with a waxed surface to resist drizzle. Good for travellers in damp weather.

Sheds light rain; grants advantage on checks to stay dry or avoid cold discomfort in light weather.
Weapons3

A well-balanced utility knife used for cooking and general tasks. Can serve as an improvised weapon.

Light, finesse; usable for skinning game or basic survival tasks.

A three-pronged pitchfork used for hay and garbage. Serves as an improvised weapon.

Atk Bulky and awkward; disadvantage in tight spaces.

Common iron dagger showing signs of repeated sharpening. Reliable and light.

Finesse, light; good as a backup weapon.
Potions2

A crudely prepared herbal antitoxin made by a traveling apothecary. Works on common toxins.

Advantage on saving throws against poison for 1 hour after application.

A simple herbal concoction. Heals minor cuts and bruises but won't mend serious wounds.

Heal 4 HPHeals 4 HP when consumed. Single use.
MA

Marta Bramble

HumanCommonerLvl 1

Shop Atmosphere

Marta hums an old harvest tune while she works and offers a free cup of broth to anyone who brings news from the next village over. She keeps a small carved wooden hare behind the counter that she insists brings good luck—customers who touch it often find a minor discount (1-2 cp) if she’s in a generous mood.
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