Maribel's Miraculous Mixtures

Est. 2026 Rock Gnome Artificer

Maribel's Miraculous Mixtures

Maribel's Miraculous Mixtures sits in a narrow lane of the market district under a crooked sign shaped like a bubbling alembic. Shelves of labeled vials climb f...

MA

Shopkeeper

Maribel Thistlewick, a Rock Gnome Artificer (Lvl 7)

Keeper's Species

Rock Gnome

14 Potions3 MiscEst. 4.3k gp

Shop Inventory

(17)
Potions14

A clear red vial that glows faintly. The most common healing draught, useful for stabilizing or topping off hit points.

Heal 7 HP

A thicker crimson liquid, sealed with a waxed stopper. Favored by adventurers who expect heavier wounds.

Heal 14 HP

A bulbous bottle of deep garnet liquid, kept behind the counter and sold only to those who can pay.

Heal 26 HP

A bright azure vial that emits a soft breathing sound; imbibers feel bolstered and luckier for an hour.

10 temporary hit points for 1 hour; bless for 1 hour

A bottle that appears empty until held to the light; drinking it makes clothing and gear vanish with you.

AC +2Become invisible for 1 hour; ends if you attack or cast

A swirling yellow-black concoction that vibrates in its bottle. Use in short, decisive fights.

AC +2Haste for 1 minute (no concentration)

A heavy vial containing a murky amber fluid with a floating sliver of something pale. Favored by fighters preparing for a single strong blow.

Strength becomes 21 for 1 hour

A cool, clear vial that smells faintly of kelp. Useful for shipboard parties and underwater exploration.

Water breathing for 1 hour

A smoky vial labeled by a sigil indicating the resisted element. Maribel keeps varieties for the season and demand.

Resistance to a chosen damage type for 1 hour

A bitter tasting amber liquid sold in small corked phials. Often bought by those heading into poisonous swamps.

Advantage on poison saves for 1 hour

A gentle lavender-tinted draught made to calm nerves and improve rest. Popular with watch-duty rogues.

Short-rest bonus: + temp HP; advantage on saves vs sleep effects for 8 hours

A vine-green potion that leaves a faint sticky residue on the hands. Commonly used by scouts and spelunkers.

Climb speed equal to walking speed for 1 hour

A small bottle labeled with a stylized heart and cross. Sold as an emergency aid for explorers.

Advantage on next Death Saving Throw within 1 hour

A bottle of inky black liquid which, when consumed, sharpens sight to pierce the dark.

Grants darkvision 60 ft for 8 hours
Miscellaneous3

A sealed clay flask with charred residue. Sold behind the counter in small numbers and never to those who look like trouble.

Throwable alchemical weapon; ignites target and objects

Basic bottling kit and supplies for adventurers who want to collect samples or decant potions.

Contains 10 empty vials and basic corking tools; set of 10 vials per kit included in price if requested separately at lower cost by the dozen in shop inventory list below as 'Empty Vials'.

Small empty vials used by brewers and adventurers to collect samples or split expensive liquors.

MA

Maribel Thistlewick

Rock GnomeArtificerLvl 7

Shop Atmosphere

Maribel's Miraculous Mixtures sits in a narrow lane of the market district under a crooked sign shaped like a bubbling alembic. Shelves of labeled vials climb from floor to ceiling and the air smells of citrus peels, crushed mint, and a tang of ozone. The owner, Maribel Thistlewick, is a quick-witted rock gnome artificer in her late 40s who wears spectacles with extra lenses and a stained apron full of pockets. She hums while she works, remembers the face of every customer who ever bought a vial of courage, and keeps the rarest draughts behind an iron grate that requires not only coin but also a short conversation about intent. Maribel offers barter on a case-by-case basis, gives novice adventurers a free empty vial if they look trustworthy, and keeps a ledger with notes on local monster toxins. She dislikes selling to obvious brigands and will quietly refuse a sale if she thinks the potion will be used to cause needless harm.
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