Thatch & Tindle General Provisions

Est. 2025 Human Rogue

Thatch & Tindle General Provisions

Mira keeps a small brass bell at the counter; she rings it when a suspicious character enters and subtly adjusts prices for regulars. She's a former caravan sco...

MI

Shopkeeper

Mira Thatch, a Human Rogue (Lvl 3)

Keeper's Species

Human

12 Misc3 Weapons2 Armor3 PotionsEst. 4.9k gp

Shop Inventory

(20)
Miscellaneous12

Standard wooden torches, burn ~1 hour. Useful for light and setting things alight.

Provides 20 feet bright light, 20 feet dim light

Rope, pitons, harness, leather gloves and chalk designed for climbing and securing holds.

Grants advantage on checks to secure a hold when used properly

Standard rope, reliable for most uses.

Dried and salted meals, good for a day of travel.

Sturdy leather waterskin, holds about 4 pints.

Bottle of black ink and a fine quill; suitable for map-making or spell scroll copying.

Sticky, flammable concoction in a breakable flask.

On hit, deals fire damage at start of target's turns; extinguished after 1 minute or doused

A single-use arcane scroll containing the Misty Step spell.

Allows caster to teleport up to 30 feet to an unoccupied space they can see (single use)

A well-worn bag that opens to a pocket dimension. Mira keeps it behind the counter—she knows its true value.

Can hold up to 500 lbs but always weighs 15 lbs; retrieving items is simple

A fine set of picks and tools—popular with locksmiths and less-than-legal customers.

Grants advantage on sleight-of-hand checks to pick simple locks when used properly (DM adjudicates)

A practical pack for those heading out on the road.

A useful sketch of nearby roads, hazards, and forest paths—hand-drawn by a local guide.

Contains notes about recently reported monster sightings and fordable streams
Weapons3

A common adventurer's shortsword, balanced for quick strikes.

Light, finesse

Single-shot light crossbow with a basic set of 20 bolts.

Loading (requires an action to reload), range 80/320

A finely tempered shortsword with a faintly warm blade. Adds a small magical edge in combat.

Atk Adds +1 to attack and damage rolls
Armor2

Reinforced leather armor favored by scouts and rogues.

AC +12Dexterity-based protection (max comfortable benefit applies)

A dark wool cloak embroidered with protective runes. The wearer feels safer while it hangs about their shoulders.

AC +1Grants bonus to AC and saving throws while worn
Potions3

A bubbling red potion that restores vitality when consumed.

Heal 2 HPHeals HP (standard Potion of Healing)

Heftier restorative brew for serious injuries.

Heal 3 HPHeals HP (standard Greater Healing)

Neutralizes common non-magical poisons when ingested.

Advantage on saving throw against poison for 1 minute
MI

Mira Thatch

HumanRogueLvl 3

Shop Atmosphere

Mira keeps a small brass bell at the counter; she rings it when a suspicious character enters and subtly adjusts prices for regulars. She's a former caravan scout who collects odd trinkets from travelers—some 'mundane' items are actually repurposed bits of old magic (she charges a premium if she thinks the buyer knows what they are). She hates selling to obvious nobles and quietly offers discounts to visibly wounded customers.
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