The Old Knife - AI-generated fantasy Shop

The Old Knife

Est. 2025 Human Fighter

The Old Knife

The Old Knife sits on a stinking stretch of quayside where gulls outnumber customers. The forge's chimney smells of tar and fish; Bran keeps a chipped tankard o...

BR

Shopkeeper

Bran 'Ironhand' Marrec, a Human Fighter (Lvl 4)

Keeper's Species

Human

6 Weapons3 Armor7 Misc2 Misc1 MiscEst. 23.7k gp

Shop Inventory

(19)
Weapons6

A well-balanced dagger with a brass guard and a scarred hickory handle. Favored by sailors for cutting ropes and fish guts.

Thrown (range 20/60)

Short-handled axe meant for close-quarters shipboard fighting and cutting rigging.

Can be used to make checks to cut rope or timber (advantage if improvised tools allowed)

Long, barbed spear with a rope looped through its haft. Good for catching sea beasts and boarding grapples.

On a successful hit, allows a Strength (Athletics) contest to restrain a creature or pull objects; comes with 15 ft. of hemp line

A sturdy shortsword with extra rivets and a fuller to drain out salt-spray; balanced for quick stabs in cramped holds.

Light and finesse

Curved blade popular with harbor cutthroats and fishermen who double as fighters. Blade has salt-etched etchings.

Finesse, light

A compact crossbow with a shorter prod for confined spaces; useful for sentries on the pier.

Loading, two-handed
Armor3

Light armor whose leather has been specially treated with fish oil and pitch to resist salt and mildew.

AC +12No disadvantage on Stealth checks beyond normal studded leather rules

A mid-range defensive shirt with extra rivets and a padded liner to deflect rope burns and shrapnel from rigging.

AC +13Stealth disadvantage if worn without careful fitting

A round shield with an iron rim to prevent cracking during boarding melees.

AC +2Adds +2 to AC
Miscellaneous7

Hammers, tongs, chisels and files—portable enough for on-deck repairs.

Advantage on checks to perform smithing or metal repairs if used by a proficient user

Bran can sharpen, resew leather, replace rivets, and straighten bent blades and braces.

Restores item to functional condition; time varies by damage severity

Quick hone and pitch-treatment to help edges resist rust for several weeks.

Minor cosmetic and durability bonus; +1 circumstance bonus to first attack in next sea-fight at GM discretion

Three-pronged grapnel with 30 ft. of treated hemp—useful for mooring, climbing, or towing small boats.

Grapple/anchoring aid: can be thrown and tied off

Specialized nails that hold better in damp wood than standard tacks.

Useful for quick hull patching—grants +2 to improvised hull repair attempts

A sturdy brass lantern with glass reinforced by wire—keeps a steady light through storms.

Provides bright light in a 60-ft radius and dim light for an additional 60 ft

Sturdy shackles with a simple tumbler lock. Used by harbor watch and less scrupulous captains.

Can restrain a Medium or smaller humanoid if locked
Miscellaneous2

A hand-forged dagger whose edge gleams with a faint bluish sheen. The salt-stains never quite wash out. Detectably magical and prized by smugglers.

Atk This weapon grants +1 to attack and damage rolls. Once per dawn, the wielder can use a bonus action to smear a small amount of blade residue on a wooden surface to grant Advantage on one attempt to cut rope or set a quick snare (consumed).

A heavy boarding axe with a small hook on the back used to pull sailors and snag rigging. The metal hums faintly when swung.

Atk Grants +1 to attack and damage. When you hit a creature with this axe, you may attempt a Strength (Athletics) check as a bonus action to pull that creature 5 feet closer (counts as a forced movement on a success).
Miscellaneous1

A thin spring-loaded blade that fits into the palm and flicks out with a finger press. Popular with those who prefer subtlety on the docks.

Once per short rest, the wielder gains +2 to Sleight of Hand checks made to conceal a small blade or retrieve a hidden item while in close quarters.
BR

Bran 'Ironhand' Marrec

HumanFighterLvl 4

Shop Atmosphere

The Old Knife sits on a stinking stretch of quayside where gulls outnumber customers. The forge's chimney smells of tar and fish; Bran keeps a chipped tankard of brine beside his anvil as a 'seasoning.' He greets regular crews by tapping their names on the anvil with a hammer. He offers free coffee to anyone who trades a sea-tale (true or convincingly told). He refuses to repair anything from the Red Tide Company and hides a small tin of 'lucky rust' under the counter that he sprinkles on certain blades for sailors leaving on long voyages.
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