Four-Hearth Smithy & Sanctum
Est. 2025 • Human Cleric (Forge Domain)
Four-Hearth Smithy & Sanctum
Four-Hearth sits at the corner of the market — a wide stone shop with four anvils in a semicircle beneath a skylight. The front is hung with shields and finishe...
Shopkeeper
Mara Korrin, a Human Cleric (Forge Domain) (Lvl 9)
Keeper's Species
Human
Shop Inventory
(20)A standard longsword, balanced and tempered in the shop's coal. Trusted blade for soldiers and mercenaries.
A stout warhammer forged by the dwarf smiths on site. Heavy head and reinforced haft.
A supple shortbow with a near-silent draw and an elven string for improved cadence and comfort.
Light armor made from supple leather and carefully set studs; stitched and shaped by an elven craftsman for mobility.
Medium chain mail with extra rivets and dwarf-forged links for added durability.
A full half-plate set for battlefield use; expertly fitted and reinforced at joints.
A finely balanced longsword heated in the shop's sanctified forge and lightly blessed by Mara. A reliable +1 weapon.
An elven-crafted shortbow that grants a small magical edge to the archer's aim.
A heavy warhammer forged with dwarven rites and sanctified iron. The head is inscribed with a judgement rune.
Half-plate augmented with dwarven reinforcement and a small consecration on the breastplate. A rare protective piece.
A shield with a polished wooden surface inlaid with a tiny holy symbol. Warm to the touch when a blessing is active.
A small vial of red liquid that seals shallow wounds when imbibed.
A potent crimson potion. Heals more substantial wounds.
A specially blended oil used to temper blades and armor in the shop's forge. Prolongs the edge and reduces brittleness.
An artisan's kit with hammers, tongs, files, and other smithing essentials.
A fine whetstone for sharpening blades to a keen edge.
Twenty arrows with finely fletched vanes; slightly more accurate than standard fletching.
Mara performs a brief blessing at the anvil. Temporarily imbues a non-magical weapon with a minor divine edge.
Refit a sword or hammer: re-hilt, re-balance, and re-edge. Time: 2-4 days depending on complexity.
A small iron-laced amulet warmed in the forge that steadies the mind under pressure.
Mara Korrin
Shop Atmosphere
“Four-Hearth sits at the corner of the market — a wide stone shop with four anvils in a semicircle beneath a skylight. The front is hung with shields and finished blades; inside the air is hot with coal smoke and lemon oil. Mara Korrin, a human Forge Domain cleric, presides over the shop: she wears a soot-kissed apron over a priestly tabard, hums a short hymn while hammering, and sprinkles sanctified salt into the quench when she blesses a weapon. Her staff smith is a gruff dwarf named Torun Ironbrow who whistles old mountain tunes; an elf, Lysariel, does filigree and finishing work for straps and bows; Mara herself offers short blessings and minor enchantments for a fee. The shop's small shrine holds icons to both Moradin and a local human war-god — Mara insists both favor honest craft. Quirk: Mara always rings a tiny bronze bell before bargaining; if she hums the wrong tune the price slips a coin (or two) in the customer's favor.”
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