Hearth & Haul General Store

Est. 2025 Human Commoner

Hearth & Haul General Store

Hearth & Haul General Store sits at the corner of Market Way and the lane to the mill. The shop smells of beeswax, dried herbs, and boot leather. Shelves are cr...

MA

Shopkeeper

Maren Oatward, a Human Commoner (Lvl 2)

Keeper's Species

Human

13 Misc2 Potions3 Weapons2 ArmorEst. 253 gp

Shop Inventory

(20)
Miscellaneous13

A well-used leather backpack with straps and several external pouches. Holds gear for travel and adventuring.

A basic bedroll for camping. Enough padding for one person.

A coil of hempen rope, 50 feet long. Useful for climbing, hauling, or setting traps.

A small kit for starting fires. Includes flint and steel.

A simple wooden torch wrapped in pitch, good for exploring dark corridors for about an hour.

A leather waterskin, useful for carrying water on the road.

Rations for one day. Hardtack, jerky, dried fruit and nuts - not gourmet, but filling.

A fletched bundle of twenty arrows, ready for use.

A leather roll that contains picks, a small mirror, and other tools for opening locks and disabling simple traps.

A glass vial of clear liquid used to counter common venoms and toxins.

Grants advantage on poison saving throws for 1 hour

A locksmith's precision pick made by a local smith. Useful for delicate tumblers; fragile if misused.

When used with thieves' tools, grants +2 to checks against simple locks; breaks on a critical failure.

A practical, weathered trail map showing nearby roads, tracks, and reliable campsites.

Grants +2 to a single Survival check to navigate or forage within the local area when consulted.

A small, foldable spike that tucks into a belt. Handy for climbers and camp-makers.

Provides a bonus to checks to secure a rope or fasten a line in soft ground.
Potions2

A small, red flask of healing liquid. The standard common potion of healing.

Heal 7 HPHeals HP when drank.

A modest, nonmagical healer's tincture made from common herbs. Less potent than a potion of healing but cheaper.

Heal 3 HP
Weapons3

A sharp blade suitable for close work or throwing. Standard dagger.

Finesse, light, thrown

A balanced short sword with a worn leather hilt. Popular with scouts and guards.

A simple light crossbow. Reliable and fairly easy for new shooters to use.

Armor2

A suit of studded leather armor patched in a few places. Good protection without sacrificing mobility.

AC +12

A round shield with a painted crest. Simple, sturdy, and reliable.

AC +2
MA

Maren Oatward

HumanCommonerLvl 2

Shop Atmosphere

Hearth & Haul General Store sits at the corner of Market Way and the lane to the mill. The shop smells of beeswax, dried herbs, and boot leather. Shelves are crowded but orderly, with hand-written tags and a chalkboard listing last week's arrivals. A battered brass kettle hisses in the back where the owner sometimes boils a pot of stew for traveling customers. The proprietor, Maren Oatward, is a human commoner of small build and quick hands. She is level 2 in local renown - not a warrior but a practical, sharp-minded trader. Maren keeps a ledger tucked behind the counter, hums an old road-song while she works, and favors newcomers with a free cup of weak tea while she gauges their needs. She offers small favors in trade, knows which boats arrive when at the river quay, and will barter or hold items on commission for a week. If the party is polite and honest, Maren may point them toward local odd jobs and inexpensive lodging; if they start trouble, she will loudly summon the town watch.
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