The Moldering Crucible

Est. 2025 Black Dragon (elderly; wyrmling-to-ancient heritage visible) Artificer (Alchemist-flavored)

The Moldering Crucible

The Moldering Crucible sits in a low, dripping alley where the stone is slick with algae and copper stains. Shelves sag beneath jars that sweat in the perpetual...

VY

Shopkeeper

Vyrnax Sablecoil, a Black Dragon (elderly; wyrmling-to-ancient heritage visible) Artificer (Alchemist-flavored) (Lvl 12)

Keeper's Species

Black Dragon (elderly; wyrmling-to-ancient heritage visible)

4 Potions7 Misc3 WeaponsEst. 1.5k gp

Shop Inventory

(14)
Potions4

A warm, ruby vial that glows faintly when uncorked. Heals straightforward wounds.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A thick, sanguine potion in a lead-sealed vial. Warmth floods the body on drinking.

Heal 4 HPHeals HP when consumed (Greater Healing).

A viscous black-green liquid that clings to the throat like ink. Eyes water, and the skin feels colder.

AC +1Grants advantage on Stealth checks for 1 hour while in dim light or darkness. Additionally, while under its effect you gain +1 to AC against ranged attacks originating from bright sources for 10 minutes (minor shadow-magic).

A dark, viscous elixir that flows like ink. The drinker's pupils widen unnaturally.

Atk For 1 hour, the drinker gains darkvision out to 60 ft (if not already present) or extends existing darkvision by 30 ft, and gains +1 to attack rolls made while in dim light or darkness.
Miscellaneous7

A clear, bitter liquid that neutralizes common venoms for an hour.

Grants advantage on saving throws against poison for 1 hour; neutralizes poison in the bloodstream but does not remove damage already taken.

A corked metal tube that, when uncapped, emits thick black smoke for concealment.

Creates a cloud of heavy smoke in a 10-foot radius for 1 minute (wind can disperse it). Grants heavily obscured condition inside.

A leather pouch of sticky, tar-like resin that entangles limbs on impact.

On a successful hit, target must succeed on a Strength saving throw or have its speed reduced to 0 and be restrained until freed (escape ).

A leather-wrapped kit containing glassware, burners, mortar & pestle, measuring rods, and reagent vials.

Provides proficiency with Alchemist's supplies if used; includes 10 expendable glass vials and basic reagents for crafting potions and alchemical items.

Thin glass vials with corks. Useful for storing reagents and potions.

Stale but usable oil for lanterns and torches.

A corked bottle containing water that crackles faintly with static. Rumored to be collected from a storm touched by a sea hag.

When thrown as a splash vial, deals lightning damage to the first creature hit (Dex save for half). Also used in certain crafting recipes as a power source.
Weapons3

A stoppered glass sphere filled with shimmering, oily flame. Toss and shatter to ignite.

On hit, deals fire immediately and fire at the start of the target's next turn (DMG/typical adventuring league stats). Can ignite flammable objects.

A small, corrosive vial; its mouth is scorched with corrosive residue.

Deals acid on impact; used to corrode locks, armor, and materials.

A crystalline bottle filled with a churning silver mist that detonates with a concussive snap.

Explodes on impact in a 5-ft radius dealing thunder damage () and possibly deafening (Con save to avoid 1 minute of hearing loss).
VY

Vyrnax Sablecoil

Black Dragon (elderly; wyrmling-to-ancient heritage visible)Artificer (Alchemist-flavored)Lvl 12

Shop Atmosphere

The Moldering Crucible sits in a low, dripping alley where the stone is slick with algae and copper stains. Shelves sag beneath jars that sweat in the perpetual damp; faint green light and curling fumes pool in corners. The proprietor, Vyrnax Sablecoil, presents as a gaunt, sickly black dragon—his scales dulled, a slight rasp when he speaks—but his eyes glitter with cunning and a hunger for rare reagents. He limps occasionally and coughs theatrically, yet he is far from frail: his age has sharpened his patience and his willingness to barter knowledge for coin. He prefers transactions in gold but will accept rare components or information of value. He dislikes loud displays of magic within his shop and will refuse to sell destructive items to those he deems reckless. Strange, sympathetic pets (rats, swamp birds) are tolerated; torches and bright lights are frowned upon. Ask politely and he may brew or customize one-off concoctions for an extra fee—if you can provide a rare reagent or a favor in return.
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