Marisiel's Gilded Facets

Est. 2025 half-elf Artificer (Alchemist specialist background flavor)

Marisiel's Gilded Facets

Marisiel talks to her gems as if they were people—each drawer has a nameplate she uses when retrieving items. She'll offer a complimentary hot tea and an apprai...

MA

Shopkeeper

Marisiel Gemhand, a half-elf Artificer (Alchemist specialist background flavor) (Lvl 6)

Keeper's Species

half-elf

8 Misc2 Armor6 Misc1 Weapons1 MiscEst. 5.9k gp

Shop Inventory

(18)
Miscellaneous8

A simple signet ring set with a clear quartz cabochon. Popular for engraving family marks or mercantile seals.

None

A small satchel containing a fine abrasive powder and oil for cleaning and bringing a shine to gems and metals.

None

A bright-green peridot set into a sturdy brooch. Commonly worn by healers of nature-aligned shrines.

Symbolic only; provides no mechanical healing.

Specialized acids and inks used to alter the apparent color or mask inclusions in lower-quality stones.

Used with a successful Intelligence (Investigation or Artisan's Tools) check to alter a gem’s perceived value temporarily (DM adjudicates market reaction).

A small sealed vial containing a sliver of a legendary cutting stone used to test gem clarity by placing sample dust near it.

When used properly (Proficiency with Jeweler's Tools or Arcana), grants advantage on a single appraisal or identification check of a gem or jewelry item.

A fine set of files, pliers, laps, and a magnifying lens for shaping and setting stones.

Grants proficiency bonus to checks using Jeweler's Tools; if already proficient, grants +1 on such checks when used.

A small velvet pouch containing 10 assorted low-quality gems (garnet, onyx, quartz) used for trade or decoration.

Valuable for barter or spell components requiring 'gems worth at least X gp' depending on spell; total value 75 gp.

A spool of fine gold wire used for soldering, delicate repairs, and inlay work.

None
Armor2

A narrow circlet of hammered silver, set with tiny sun-cut topazes. Favored by minor nobles and civic officials.

Slightly improves wearer’s presence; wearer gains +1 to Performance checks involving appearances (DM adjudication).

A delicate chain of polished metal loops with tiny glass inserts that resemble marbles set between links.

Wearing it grants a bonus to Charisma (Persuasion) checks in social situations where conspicuous jewelry helps.
Miscellaneous6

A ring set with a small moonstone that cools and hums faintly. Provides a modest protective charm.

AC +1Once per long rest, wearer can cast Shield as a reaction (PHB spell effect) using the ring's magic.

A deep-blue pendant that sharpens concentration; scholars prize it.

While wearing and attuned, gain +1 to Intelligence checks and saving throws (can be useful for investigation/arcana checks).

A small obsidian bead set in a silver bezel. It seems to absorb light at odd angles.

Once per day, wearer may cast Detect Magic for up to 10 minutes (no concentration).

An elegant necklace whose clasp bears a faint glyph. The amethyst glows softly in moonlight.

Once per long rest, the wearer may cast Faerie Fire centered on themselves (no concentration required) to grant advantage to allies attacking enemies; effect lasts 1 minute.

A narrow band with a thin opal seam that subtly shifts color. Crafted for practitioners who travel between twilight and daylight.

While attuned, once per long rest the wearer can cast Light in a 30-foot radius centered on themselves; if used outdoors at night, creatures with darkvision treat the light as dim for purposes of seeing into strong shadows.

A small amber bead set so it rests against the sternum, giving a comforting warmth.

Three times per day, wearer may remove the effects of chill (such as resisting cold damage by +1 temporarily) or provide advantage on saving throws versus cold for 1 minute (DM adjudicates exact effect).
Weapons1

A finely made dagger whose pommel is set with small garnets. Functional, though crafted for show.

None beyond aesthetic value; balanced and well-tempered.
Miscellaneous1

Marisiel will set a gem into jewelry, design a piece, or refit an heirloom. Cost varies by complexity and metal/gem materials.

Commissioned magical items or unusual enchantments require access to an enchanter and charge extra (quoted after inspection).
MA

Marisiel Gemhand

half-elfArtificer (Alchemist specialist background flavor)Lvl 6

Shop Atmosphere

Marisiel talks to her gems as if they were people—each drawer has a nameplate she uses when retrieving items. She'll offer a complimentary hot tea and an appraisal anecdote about one famous piece she once handled. She dislikes haggling loudly and will instead lower prices by small precise amounts if you speak to her privately and bring a story worth trading.
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