Anvil & Arcana Emporium

Est. 2025 Dwarf Artificer

Anvil & Arcana Emporium

The shop is an odd combination of soot and lavender; a brazier and an alchemical still share the back room. The proprietor whistles old dwarven smith-songs whil...

KE

Shopkeeper

Kelda Ironquill, a Dwarf Artificer (Lvl 9)

Keeper's Species

Dwarf

11 Misc4 Potions3 Armor4 WeaponsEst. 72.3k gp

Shop Inventory

(22)
Miscellaneous11

A stout coil of hempen rope, 50 feet long. Reliable for climbing, tying, and general adventuring use.

A wooden torch coated with pitch. Good for lighting dark tunnels and as an improvised weapon.

A simple bedroll for camping and travel. Keeps you warmer and more rested than sleeping on the ground.

A day's worth of travel rations. Keeps a single person fed for a day on the road.

A treated leather waterskin for carrying water or other drinks.

A leather kit with basic tools and salves for treating wounds and stabilizing the injured.

A cloth sack that opens into a roomy extradimensional space. Perfect for hauling treasure and gear.

Contents are immune to normal wear; cannot hold living creatures

Soft leather boots that leave no sound. Favored by scouts and rogues.

Requires attunement

A carved amulet worn on a leather thong. It hums faintly against the wearer's throat.

Requires attunement

A sealed scroll with a protective wax seal. Contains a single-use spell for a prepared caster to unleash.

Spell level 3 - price varies by spell utility

A basket of cheap adventuring trinkets and maintenance items you might need on the road.

Potions4

A bitter tincture that wards off common venoms and reduces the danger of many toxins.

A small vial of red liquid. Drinking it restores a modest amount of hit points.

Heal 10 HP

A stronger restorative potion useful after a tough fight.

Heal 20 HP

A powerful restorative draught. Not commonly found, and prized by seasoned adventurers.

Heal 50 HP
Armor3

A dark wool cloak trimmed with a small silver clasp. Its weave seems to steady the wearer.

AC +1Requires attunement

A round tower shield with a faintly glowing rim that grants its bearer superior protection.

AC +1Requires attunement

A chain shirt woven with mithral filaments. Lighter and less restrictive than ordinary chain.

Weapons4

A masterfully tempered longsteel blade etched with faint runes. Functions as a +1 magic weapon.

Atk Attunes to wielder

A sword whose blade bursts into magical flame on command. The fire does not consume the wielder's clothing or gear.

On hit, deals an extra fire damage once per turn while activated; requires attunement

A finely balanced blade tempered with a seam of bright ore. Offers a marked advantage in battle.

Atk Rare; requires attunement

A hammer forged at the intersection of forge and shrine. The head warms with holy light when invoked.

Atk Requires attunement by a creature proficient with warhammers
KE

Kelda Ironquill

DwarfArtificerLvl 9

Shop Atmosphere

The shop is an odd combination of soot and lavender; a brazier and an alchemical still share the back room. The proprietor whistles old dwarven smith-songs while working and stamps a small anvil symbol on each receipt. He keeps a ledger full of nicknames instead of true names for regulars.
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