Anvil & Arcana Emporium
Est. 2025 • Dwarf Artificer
Anvil & Arcana Emporium
The shop is an odd combination of soot and lavender; a brazier and an alchemical still share the back room. The proprietor whistles old dwarven smith-songs whil...
Shopkeeper
Kelda Ironquill, a Dwarf Artificer (Lvl 9)
Keeper's Species
Dwarf
Shop Inventory
(22)A stout coil of hempen rope, 50 feet long. Reliable for climbing, tying, and general adventuring use.
A wooden torch coated with pitch. Good for lighting dark tunnels and as an improvised weapon.
A simple bedroll for camping and travel. Keeps you warmer and more rested than sleeping on the ground.
A day's worth of travel rations. Keeps a single person fed for a day on the road.
A treated leather waterskin for carrying water or other drinks.
A leather kit with basic tools and salves for treating wounds and stabilizing the injured.
A cloth sack that opens into a roomy extradimensional space. Perfect for hauling treasure and gear.
Soft leather boots that leave no sound. Favored by scouts and rogues.
A carved amulet worn on a leather thong. It hums faintly against the wearer's throat.
A sealed scroll with a protective wax seal. Contains a single-use spell for a prepared caster to unleash.
A basket of cheap adventuring trinkets and maintenance items you might need on the road.
A bitter tincture that wards off common venoms and reduces the danger of many toxins.
A small vial of red liquid. Drinking it restores a modest amount of hit points.
A stronger restorative potion useful after a tough fight.
A powerful restorative draught. Not commonly found, and prized by seasoned adventurers.
A dark wool cloak trimmed with a small silver clasp. Its weave seems to steady the wearer.
A round tower shield with a faintly glowing rim that grants its bearer superior protection.
A chain shirt woven with mithral filaments. Lighter and less restrictive than ordinary chain.
A masterfully tempered longsteel blade etched with faint runes. Functions as a +1 magic weapon.
A sword whose blade bursts into magical flame on command. The fire does not consume the wielder's clothing or gear.
A finely balanced blade tempered with a seam of bright ore. Offers a marked advantage in battle.
A hammer forged at the intersection of forge and shrine. The head warms with holy light when invoked.
Kelda Ironquill
Shop Atmosphere
“The shop is an odd combination of soot and lavender; a brazier and an alchemical still share the back room. The proprietor whistles old dwarven smith-songs while working and stamps a small anvil symbol on each receipt. He keeps a ledger full of nicknames instead of true names for regulars.”
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