Brom Ironhand's Anvil and Edge

Est. 2026 Hill Dwarf Artificer

Brom Ironhand's Anvil and Edge

The forge always smells of coal, lemon oil and hot metal. The shop cat is a mangy tom that sleeps on the anvil. The smith insists on tapping a new customer's bo...

BR

Shopkeeper

Brom Ironhand, a Hill Dwarf Artificer (Lvl 6)

Keeper's Species

Hill Dwarf

8 Weapons2 Armor4 MiscEst. 823 gp

Shop Inventory

(14)
Weapons8

A well-made shortsword, common among scouts and rogues. Good balance and a keen edge.

A classic longsword forged and tempered for long use. Suitable for one or two handed fighting.

Small, easily concealed, and sharp. A true adventurer's backup weapon.

A one-handed axe with a sturdy head. Useful in combat and utility tasks.

A simple light crossbow in good working order. Includes a basic case and one bolt.

A shortbow of seasoned yew. Good for hunters and dexterous fighters.

A shortsword forged with a strip of rare riversteel. It is slightly lighter and sharper than a normal blade.

Atk Counts as magical for overcoming resistance and immunity to nonmagical attacks.

A handaxe whose head was tempered in coals mixed with ember-salts. The haft is wrapped in heat-treated leather.

Atk Once per long rest the wielder may ignite the head for 1 minute; while ignited the axe deals an extra fire damage on hit and sheds dim orange light.
Armor2

Interlocking iron rings hammered to a dull shine. Heavy but protective.

AC +16

A round iron shield with leather straps. Standard issue for guards and mercenaries.

AC +2
Miscellaneous4

A quiver stocked with twenty serviceable arrows.

A small whetstone, wrapped in cloth. Essential for maintaining blades between fights.

Professional weapon sharpening and minor repair. Fixes small nicks and restores cutting ability.

Silvering service for a weapon. The silver finish helps against creatures vulnerable to silver.

BR

Brom Ironhand

Hill DwarfArtificerLvl 6

Shop Atmosphere

The forge always smells of coal, lemon oil and hot metal. The shop cat is a mangy tom that sleeps on the anvil. The smith insists on tapping a new customer's boots with his hammer to test balance before discussing a sale. He will haggle with a customer if they bring him ale to share. He keeps a board of names of adventurers who 'owe a favor'.
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