Marr's Sundries and Oddments

Est. 2025 Human Artificer

Marr's Sundries and Oddments

Owner chalks prices on a blackboard and will trade an odd trinket for a 10% discount if it amuses him. A tame raven named Quill lounges on the counter and will ...

GI

Shopkeeper

Gideon Marr, a Human Artificer (Lvl 5)

Keeper's Species

Human

10 Misc1 Misc4 Weapons3 Armor2 Potions1 MiscEst. 4.2k gp

Shop Inventory

(21)
Miscellaneous10

A sturdy canvas backpack with several pockets and straps for adventuring gear.

A wool bedroll suitable for outdoor sleeping in most climates.

A length of hempen rope useful for climbing, securing loads, or traps.

A wooden torch soaked in pitch. Provides light and can be used as an improvised weapon.

A day's worth of preserved food for a typical adventurer.

Holds about a gallon of liquid; reliable for travel.

A small coin that seems warm to the touch and sometimes murmurs when held to the ear.

Once per day, when flipped and called, it gives a whispered hint about local political or social rumors (DM decides accuracy).

A small metal flask that exudes steady warmth when filled.

Prevents liquids from freezing; keeps tea and soups warm without fire.

A small ceramic tube used to create an escape or cover during a skirmish.

When broken, produces heavy smoke in a 10-foot radius for 1 minute, obscuring vision.

A folded parchment covered in faint lines and coded notations promising shortcuts and back-alleys.

Once per map, when studied for 10 minutes, it reveals the most likely hidden route or entrance within the described area (DM adjudicates specifics).
Miscellaneous1

A kit containing tools for picking locks and disabling simple traps.

Weapons4

A simple but reliable shortbow made from seasoned yew; comes with a light string and a quiver stub.

A versatile one-handed sword with solid reach and durability.

A short, nimble sword popular with scouts and rogues.

A modestly enchanted shortsword that grants its wielder a minor magical edge.

Atk +1 to attack and damage rolls when wielded.
Armor3

Light armor studded with metal rivets; allows mobility while offering protection.

AC +12

A solid shield that grants a defensive bonus when wielded in one hand.

AC +2

A protective cloak that wards the wearer with a subtle, steady magic.

AC +1While worn, grants +1 to AC and +1 to saving throws.
Potions2

A small glass vial containing a red liquid that restores health when consumed.

Heal 7 HP

A potent healing draught favored by experienced adventurers for tougher wounds.

Heal 14 HP
Miscellaneous1

A worn wooden wand that fires unerring bolts of force.

Holds 7 charges; each charge can cast Magic Missile (1st-level) or expend multiple for higher-level bolts.
GI

Gideon Marr

HumanArtificerLvl 5

Shop Atmosphere

Owner chalks prices on a blackboard and will trade an odd trinket for a 10% discount if it amuses him. A tame raven named Quill lounges on the counter and will occasionally snatch shiny coins. The shop closes briefly each afternoon for "inventory meditations" during which the owner will offer a small rumor or tip in exchange for a cookie.
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