The Aethered Vial

Est. 2025 Rock Gnome Artificer (Alchemist)

The Aethered Vial

Thalia talks to her wares as if they are temperamental apprentices; every sale is accompanied by a polite 'tink' from a little brass mechanical canary that anno...

TH

Shopkeeper

Thalia Gearwright, a Rock Gnome Artificer (Alchemist) (Lvl 8)

Keeper's Species

Rock Gnome

8 Potions6 Misc2 MiscEst. 2.2k gp

Shop Inventory

(16)
Potions8

A brass-stoppered vial of ruby liquid with tiny suspended cogs. Standard restorative tonic, labeled with the Gearwright guild mark.

Heal 7 HPRestores HP when consumed.

A vial whose liquid swirls with iridescent steam motes. Heavier, more viscous than the common tonic.

Heal 14 HPRestores HP when consumed.

A heavy globe of bluish vapor in a reinforced vial. It thrums faintly as if alive with bottled aether.

Heal 28 HPRestores HP when consumed.

A warm amber solution with floating brass shavings. The drinker feels temporarily steadied and reinforced like a well-oiled carriage.

Heal 6 HPGrants temporary HP (avg ~6) and advantage on Strength checks made to climb, push, pull, or break for 10 minutes.

A near-clear liquid that refracts the light around it like a heat shimmer. Labels warn of strange echoes in mirrors.

Functions as the spell invisibility (concentration, up to 1 hour) when consumed.

A clear, effervescent tincture in a screw-capped vial; smells faintly of copper and lavender.

Gives advantage on saving throws against poison for 1 hour and neutralizes common non-magical ingested toxins.

A slippery, honey-thick fluid with tiny suction-lipped motes. Stick to rock like a mechanical gecko.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A tiny phial of smoky, silver-blue liquid that seems to hum softly when held to the ear.

When inhaled or sipped, grants advantage on one Insight or Perception check within the next hour. Optionally, once within that hour the user may attempt to read surface thoughts of a willing or incapacitated creature as detect thoughts (single short use, save to resist).
Miscellaneous6

A silvery, oily draught kept in a vial with a tiny wrench charm. Specifically formulated for constructs and clockwork devices.

Heal 17 HPWhen applied to a construct or mechanical familiar, restores HP and repairs a single minor broken component (functionality restored at DM discretion).

A compact canister with a pull-tab. When triggered it vents thick, oily smoke scented with menthol and brass polish.

Creates a heavily obscured cloud (20-ft radius) that lasts up to 1 minute or until wind scatters it. Blocks vision; can be used to mask movement or cover retreats.

A crystal phial corked with etched runes and a tiny copper fuse. Releases a single stored 1st-level spell when uncapped and invoked.

Contains a single cast of a 1st-level spell (example stock: Warding Bolt). Consumed on use. Spell effect, save DC or attack bonus determined by the original caster who filled it (if known); otherwise DM uses Thalia's casting stats: spell attack +5, save .

Small glass vials with screw-capped brass lids—handy for storing samples and homemade mixtures.

Set of flasks, burners, mortars, measuring contraptions and reagent pouches, wrapped in oilcloth.

A small vial of quick-hardening resin. When applied to joints or plates, it braces and reduces chafing.

AC +1When applied to worn armor (takes 1 minute), grants +1 to AC (stacking only with non-magical sources) for 1 hour or until removed.
Miscellaneous2

A bulbous flask sealed with pitch. A mesh of minute mechanical fibers makes the burning stick stubbornly to surfaces.

On hit, deals fire and can ignite flammable objects. Ongoing fire continues until put out (DM adjudicates).

A brass-seamed sphere filled with volatile steam-powder; embossed with a small thunderbolt insignia.

Explodes in a 10-ft radius. Creatures in area must make a Constitution save for half damage; on a failed save, they are also deafened for 1 minute.
TH

Thalia Gearwright

Rock GnomeArtificer (Alchemist)Lvl 8

Shop Atmosphere

Thalia talks to her wares as if they are temperamental apprentices; every sale is accompanied by a polite 'tink' from a little brass mechanical canary that announces refunds. She stamps each bottle with a tiny cog mark and refuses to sell certain volatile mixes to anyone who answers 'no' when she asks if they've had their tea—she insists it keeps judgement sharp. The shop smells of oil, lavender, and ozone; steam whistles faintly at the doorbell.
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