The Furroot Apothecary

Est. 2025 Human Druid

The Furroot Apothecary

The shop smells of pine, boiled hide and simmering herbs. Pelts in every stage of curing hang from the rafters; a small wood stove bubbles with an always-warm p...

SV

Shopkeeper

Svala Brenn, a Human Druid (Lvl 4)

Keeper's Species

Human

10 Misc5 Potions1 ArmorEst. 349 gp

Shop Inventory

(16)
Miscellaneous10

A stitched satchel of bandages, salves and basic medical tools — 10 uses before it needs restocking.

Stabilizes a creature at 0 HP; required for Medicine checks to restore HP using bandages. 10 uses.

Mortar, pestle, vials and reference slips for identifying and preparing herbs.

Required to craft common herbal remedies; Svala lets customers use it on-site for a small fee.

A hand-tied bunch used to staunch bleeding and as a component for poultices.

When combined with a healer's kit, adds a small bonus to medicine checks and increases poultice effectiveness.

A thick amber salve for preserving and softening pelts; a staple in a town built on fur.

When applied to a fresh pelt, grants a +2 circumstance bonus to checks to cure/treat/prepare the pelt and preserves it against mold for 30 days.

A pungent oil used in smokehouses to tan and scent pelts for long-term storage.

When used in a smokehouse, improves durability and smell of up to 10 pelts; reduces rot chance.

A jar of crushed herbs and bitter oils to keep wolves and bears from traps and camps.

When burned or placed around a perimeter, small and medium predators tend to avoid the area for up to 8 hours; in close range it imposes disadvantage on the first attack roll of a single intimidated predator.

A small flask of brewed berry-and-bark tea. One cup wards off chill and soothes the lungs.

Drinker has advantage on saves vs environmental cold and suffers no penalties from mild cold for 10 minutes.

Salt mixed with curing herbs to prevent hides from stiffening and to keep them supple.

Combined with salve and smoking oil, preserves pelts for months rather than weeks.

A sticky natural glue derived from boiled antler scrap, excellent for repairs.

Bonds leather, wood and bone strongly; when cured with heat forms a near-permanent hold.

A powdery, silver-green lichen used as a catalyst in arctic salves and certain rare poultices.

Required component for Frostroot Poultice and other cold-touched mixtures.
Potions5

A single-use cloth packet of crushed herbs that soothes wounds and reduces bleeding.

Heal 3 HPWhen applied and tended for 10 minutes, restores HP (average ~3).

A bitter amber liquid brewed to counter common venoms and spoiled meat poisons.

Grants advantage on saves against poison for 1 hour after drinking and can neutralize some ingested toxins if administered quickly.

A small crystal vial of red liquid that closes wounds and mends flesh.

Heal 7 HPWhen consumed, heals HP (average 7).

Crushed blue-gray root gathered beyond the snowline. A chill-touched salve prized by trappers who endure ice and frostbite.

Magical (uncommon). When applied, grants resistance to cold damage for 1 hour and eases cold-related wounds (can remove one level of exhaustion caused by extreme cold).

A honeyed tincture scented with chamomile and spruce. Trappers use it to calm skittish or aggressive animals.

Magical (uncommon). For 1 hour after drinking, you have advantage on Animal Handling checks; beasts of Int 1–4 treat you as non-hostile for the first minute.
Armor1

A thick hood of tanned fur, stitched and treated with salves and warming herbs.

Nonmagical clothing. Grants a +1 circumstance bonus on saving throws and checks vs weather-related cold and reduces cold exposure penalties for up to a day.
SV

Svala Brenn

HumanDruidLvl 4

Shop Atmosphere

The shop smells of pine, boiled hide and simmering herbs. Pelts in every stage of curing hang from the rafters; a small wood stove bubbles with an always-warm pot of Winter's Tea. Svala hums tunelessly while she works and will accept high-quality tanned pelts as partial payment (typical trade: one well-tanned fox pelt ≈ 2 gp, bad pelts taken only at her discretion). She is quick to barter, distrustful of coin-only merchants, and will fiercely protect any animal found hurt on her doorstep.
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