Sootbone Fletch & Forge

Est. 2025 Duergar Artificer (Battle Smith-flavored)

Sootbone Fletch & Forge

Sootbone Fletch & Forge sits in a low-ceilinged tunnel off the Sootworks, its walls scored with scorch marks and rune-stamps of grudgebound houses. Krazek is sl...

KR

Shopkeeper

Krazek Sootbone, a Duergar Artificer (Battle Smith-flavored) (Lvl 6)

Keeper's Species

Duergar

3 Weapons9 Misc2 Misc1 Misc1 MiscEst. 1.6k gp

Shop Inventory

(16)
Weapons3

A longbow carved from the dark, resinous wood of the deep-hollow fungus trees around Gracklstugh and reinforced with bands of hammered deep-iron. Tougher and steadier than surface-wood bows; favored by duergar hunters.

Resists moisture and fungal rot; marginally quieter in subterranean corridors.

Compact bow with rigid stoneseed wood shaft. Preferred for cramped tunnel fighting where reach is sacrificed for handling.

Stoneseed reduces string wear; tolerates damp without warping.

A stout heavy crossbow with a short-span prod that fits duergar architecture and armor styles. Bolts are seated to resist cave debris.

Built-in anti-jam channel to clear grit; can be fitted with duergar-socketed bolts.
Miscellaneous9

Arrows tipped with small deep-iron points, designed to pierce cave-carved armor and shrug off corrosion.

Deep-iron maintains edge; not magical. On a critical hit, roll an extra cold damage if the target is susceptible to cold-metal interactions (DM adjudication).

Sharp barbed tips for bolts and arrows. Grooves accept alchemical or natural poisons without clogging.

Facilitates application of toxin; if a poison is applied, the bolt increases the delivery chance (DM adjudicates effect).

A single arrow whose tip contains a sealed alchemical charge. On striking a non-magical object or creature, it expels a brief flash of hot embers.

On hit, deals an extra fire damage (once), can ignite flammable objects. Useful in cramped, combustible tunnels; avoid near volatile fungi.

Unfletched shafts crafted from the hard stoneseed plant. Straight, balanced, and cheap.

Tools, templates, adhesives and quills for making and repairing arrows and bolts in the harsh humidity and soot of Gracklstugh.

Grants advantage on Survival or Sleight of Hand checks to craft or repair ammunition in the Underdark when used by someone proficient with artisan's tools.

Delicate, nearly silent fletchings woven from underdark spider silk. Enhance flight and dampen sound.

When applied to arrows or bolts, grants a bonus to Stealth checks made to hide the origin of a fired shot for the next 24 hours.

Arrows treated with a bitter, numbing extract harvested from cave moss. Incapacitates rather than kills most medium creatures for a short time.

On a hit, target must succeed on a Constitution save or be poisoned (disadvantage on attack rolls and ability checks) for 1 minute. Nonlethal intent can be chosen; the effect is temporary but unpleasant.

Heavy cutters and files for maintaining and resizing bolts and arrowheads, with tungsten-dust teeth for deep-iron alloys.

Arrows with treated tips that ignite on impact against flammable materials. Useful to flush or clear fungal growths.

Ignites flammable objects in a 5-foot radius on a hit; does not normally add extra damage to creatures unless the DM rules the target can catch fire.
Miscellaneous2

A soot-dark leather quiver with stitched spiderweb sigils. Arrows drawn from it seem to whisper less and fly truer.

For 20 arrows placed into this quiver, arrows fired from it gain +1 to attack rolls and are made with advantage on stealth-related checks to remain unheard (when the attack would be stealthy). Uses are tracked by the shopkeeper's runes.

A single bolt forged with a minor enchantment. On a hit, counts as a +1 weapon for attack and damage.

Atk +1 to attack and damage for the bolt; non-reusable (magical charge fades after one hit).
Miscellaneous1

A small forged loop that straps to the forearm, stabilizing bulky crossbows against heavy armor and gauntlets.

AC +1Provides +1 to attacks made with crossbows when wearing heavy gauntlets (simulates better recoil control).
Miscellaneous1

Professional tune, restring, and balance for a single bow or crossbow. Includes minor deep-iron patching.

A repaired weapon gains +1 to attack rolls for the next 24 hours (represents brief masterwork tuning).
KR

Krazek Sootbone

DuergarArtificer (Battle Smith-flavored)Lvl 6

Shop Atmosphere

Sootbone Fletch & Forge sits in a low-ceilinged tunnel off the Sootworks, its walls scored with scorch marks and rune-stamps of grudgebound houses. Krazek is slow to smile; he measures customers as much as their coin, occasionally offering a deal if the party can supply rare underdark components (spider silk, deep-iron ore, or pheromone glands from cave-rats). He insists on a protective charm over any poison he sells (recorded in his ledger), and will barter favors, crafting services, or annotated maps of local hunting grounds for specialized orders. The shop hums with the faint sound of a mechanical fletching lathe and the clink of bolts in a locked chest labeled in duergar script.
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