Lysa's Sundries & Supplies

Est. 2025 Human Rogue

Lysa's Sundries & Supplies

The shop doubles as a small market stall and a living room. The owner keeps a ledger full of doodles and a brass bell that must be rung before haggling. She off...

LY

Shopkeeper

Lysa Marrow, a Human Rogue (Lvl 3)

Keeper's Species

Human

4 Weapons5 Armor1 Potions3 Misc2 Misc12 Misc1 MiscEst. 418 gp

Shop Inventory

(28)
Weapons4

A well-balanced short sword, useful for rogues and scouts.

Reliable martial blade favored by many adventurers.

A compact crossbow that is easy to reload and maintain.

A small, versatile blade that doubles as a throwing weapon.

Armor5

A simple shield that grants a bonus to AC while wielded.

AC +2

Soft leather armor favored by scouts and early-level characters.

AC +11

Studded leather for adventurers who want a little extra protection without sacrificing mobility.

AC +12

A basic chain shirt, good protection without the weight of heavy armor.

AC +13Stealth disadvantage may apply depending on circumstances.

Scale mail offers solid protection for a reasonable price, common among militia.

AC +14Stealth disadvantage.
Potions1

A small red vial containing healing liquid. A staple for adventuring parties.

Heal 7 HPDrinking a potion takes an action.
Miscellaneous3

A clear vial that helps neutralize toxins for an hour when drunk.

Grants advantage on saving throws against poison for 1 hour when drunk.

Herbal Poultice. A healer's quick remedy for shallow wounds and bruises.

Heal 1 HPConsumable medicinal item. Not a magic item; no effects on undead or constructs.

Alchemical Lantern Oil, Clarifying Blend. Doubles as fuel and emergency purifier.

When used on a cup of muddy water, it settles particulates making the water potable for one person for 24 hours. Single-use vial.
Miscellaneous2

A leather pouch of bandages, salves, and splints. Useful for stabilizing and treating casualties.

Spring-Loaded Grapnel. A compact grappling hook with a small spring and catch that helps lock into crevices.

Once per short rest, grants advantage on checks to anchor or secure a rope to natural or architectural holds.
Miscellaneous12

A 50-foot coil of hempen rope. Useful for climbing, securing, or hauling.

Dried and salted foods meant to keep you fed on the road.

Flint, tinder, and steel in a small box. Essential for camping.

A leather waterskin that holds about a day's water for one person.

A rolled canvas and padding for sleeping outdoors.

A lantern whose hood shields the light; casts a steady light when fueled.

Empty glass vial used for storing liquids or components.

A flask of lamp oil. Burns for hours in a lantern or can be used to soak torches.

A small pouch with a drawstring. Useful for coin, herbs, or components.

Copper-stitched Traveler's Satchel. Favored by merchants and smugglers for its hidden compartments.

Grants advantage on small-item Sleight of Hand checks to retrieve a stored small object once per short rest.

Hearthstone Candle. Useful for camps in marshes or insect-prone areas.

Burns for 7 days when lit; provides dim light in a 5-foot radius. Repels common biting insects while lit.

Mapmaker's Quill. Favored by explorers who need their maps to survive a rough journey.

Maps drawn with this quill retain readable detail in rain for up to 1 week unless deliberately washed.
Miscellaneous1

A set of twenty arrows suitable for most bows.

LY

Lysa Marrow

HumanRogueLvl 3

Shop Atmosphere

The shop doubles as a small market stall and a living room. The owner keeps a ledger full of doodles and a brass bell that must be rung before haggling. She offers a free cup of weak tea to repeat customers and will swap small curios for store credit.
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