The Gilded Codex

Est. 2025 half-elf wizard (arcane researcher)

The Gilded Codex

Maribel hums tunelessly from a repertoire of half-remembered arcane jingles; she refuses to sell Dust of Disappearance to anyone who cannot convincingly recite ...

MA

Shopkeeper

Maribel Quill, a half-elf wizard (arcane researcher) (Lvl 5)

Keeper's Species

half-elf

3 Potions4 Misc1 Misc1 Misc2 Misc1 Misc1 Misc4 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 9k gp

Shop Inventory

(22)
Potions3

A small glass phial of sticky red liquid that mends minor wounds when consumed.

Heal 8 HPStandard Dungeon Master's Guide potion of healing: HP

Glowing rose liquid in a crystal vial. Heals more serious injuries.

Heal 20 HPStandard DMG potion: HP

Amber liquid that, when sipped, grants clear vision in darkness for one hour.

Grants darkvision out to 60 feet for 1 hour (works on creatures without darkvision).
Miscellaneous4

A single-use parchment that fires the classic force bolts when read aloud.

Cast as Magic Missile spell; usable by spellcasters who have the spell prepared or by anyone who can read the scroll ( Arcana check if not a caster).

A thin vellum scroll inscribed with warding runes. Activates a fleeting magical shield.

Cast Shield spell; grants +5 to AC until start of next turn and nullifies Magic Missile for that round.

A one-use scrap that grants the ability to sense magical auras for a short time.

Apply Detect Magic for up to 10 minutes. Does not require concentration when inscribed as a one-use scroll variant.

A single-use scroll that channels magic to heal wounds.

Cure Wounds at 1st-level; heals + spellcasting ability modifier (scroll casting uses the scroll's power if cast from the scroll, typically for DMG baseline).
Miscellaneous1

A slender ivory-and-brass wand with a tiny carved comet at the tip. Fires force darts at a touch.

Has 5 charges; expend charges to cast Magic Missile (1 charge = 1st-level version, higher-level versions cost extra charges). Regains charges at dawn.
Miscellaneous1

A circlet of braided silver threads with a single glass bead. Helps in understanding languages and inscriptions.

Grants the wearer See Invisibility for 1 hour per day (split into segments) or advantage on Intelligence (Investigation) checks when studying runes (Maribel's house rule for low-level balance).
Miscellaneous2

A moss-green cloak frayed at the hem but still lined with faint enchantment. Blends the wearer with shadow and foliage.

Advantage on Dexterity (Stealth) checks to hide in natural environments; disadvantage on Perception checks for others to spot the wearer when hidden.

A small silver amulet etched with a simple ward. Slightly raises the bearer's resilience to harm.

AC +1Grants bonus to AC while worn (does not stack with other magic items that provide the same).
Miscellaneous1

A simple band that, when activated, causes the next fall to be slow as a feather.

Once used, casts Feather Fall on wearer and up to five falling creatures within 30 feet. Consumable (single use).
Miscellaneous1

A thimble-sized vial of glittering gray dust. When thrown, it grants invisibility to creatures covered by it.

When thrown, renders creatures invisible for minutes or until they attack or cast spells. Enough for roughly 1–4 creatures depending on DM ruling.
Miscellaneous4

Chalk sticks that hold a faint shimmer. Useful to draw runes, circles, or temporary glyphs that last 24 hours.

Marks made are visible with Detect Magic and can hold a simple minor enchantment (DM decides exact utility).

A leather pouch divided into compartments for common spell components and reagents.

Contains common materials for spells that don't have costly components; keeps materials organized.

Tools and reagents for patching cracked wands and resealing charge-holding cores.

Allows a skilled tinkerer or artificer to restore charges to a wand (DM discretion) or temporarily stabilize an item.

A black-feathered quill that writes without ink and never dulls. Great for copying spells and scrolls.

Grants advantage on Intelligence (Arcana) checks related to transcription and reduces time/cost to copy a spell scroll by half (DM adjudicates exact benefit).
Miscellaneous1

A slightly smaller-than-average bag of holding suitable for one or two travelers' gear. Reliable and sealed with protective glyphs.

Functions as a Bag of Holding with 250 lb capacity, 30 cubic feet space; edges are reinforced against planar leaks (Maribel's safety tweak).
Miscellaneous1

A small folio containing simple spell scrolls and practice guides for three cantrips.

Each scroll allows a non-caster to attempt the cantrip once (Arcana to use without spellcasting ability).
Miscellaneous1

A cold, shimmering phial that chills whatever it touches. Useful for preserving ingredients or creating small magical ice effects.

Can be applied to a surface to create a 5-foot patch of slick ice (Dex save to avoid slipping) or preserve perishables for 24 hours.
Miscellaneous1

A compact pick set etched with faint runes that hum when a trapped mechanism resists.

Grants bonus to Dexterity (Sleight of Hand) or tool checks when disabling magical traps or opening simple arcane locks (doesn't bypass strong magic locks).
Miscellaneous1

A bitter drop that lets the user speak and understand a language for a short time.

Grants the effect of Tongues for 1 hour (able to comprehend and be understood by any creature that speaks a language).
MA

Maribel Quill

half-elfwizard (arcane researcher)Lvl 5

Shop Atmosphere

Maribel hums tunelessly from a repertoire of half-remembered arcane jingles; she refuses to sell Dust of Disappearance to anyone who cannot convincingly recite a two-line poem (her version of a 'soft background check'). She offers barter deals for rare inks, odd reagents, or written lore and will occasionally trade a minor service (like copying a single scroll) for baked goods from a trusted baker.
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