The Silver Leaf Emporium

Est. 2025 Wood Elf Ranger (merchant background)

The Silver Leaf Emporium

Liora insists on conversing in gentle cadence and will trade a story for a small discount. She keeps a sleeping song for stray animals playing on a wind chime a...

LI

Shopkeeper

Liora Sylvanth, a Wood Elf Ranger (merchant background) (Lvl 7)

Keeper's Species

Wood Elf

15 Misc3 Weapons2 Armor2 PotionsEst. 836 gp

Shop Inventory

(22)
Miscellaneous15

A neat leather-bound quiver containing twenty long arrows with feathered vanes. Elven fletching improves balance and flight.

Well-balanced arrows grant a +1 to ranged attack rolls when used by elves or proficient longbow users (story/DM discretion).

A moss-green cloak embroidered with silver leaves. Not fully magical, but woven with fey-touched thread.

Once per day, wearer gains advantage on one Dexterity (Stealth) check in natural terrain. Minor fey presence makes animals less likely to attack (DM adjudication).

A bitter-smelling liquid used to neutralize toxins.

Grants advantage on saving throws against poison for 1 hour after consumption.

A soothing salve made from crushed moonleaf and banded rue. Applied to small wounds.

Heal 1 HPHeals hit points when applied; cleans minor infections if used within 24 hours of injury.

Dried fruits, smoked fish, nut cakes, and nourishing herbal broths — light and sustaining.

Each day's ration grants advantage on saving throws against exhaustion from light activity (DM discretion).

A strong, flexible rope woven with interlaced vine threads; resists rot and mildew.

Holds up to 3,000 lbs; knots tied by an experienced user stay secure even in wet conditions.

Small clay spheres that explode into thick smoke when crushed — useful for escapes or signals.

Creates a 10-foot radius of smoke for 1 minute (heavily obscured).

Hand-drawn map of nearby forest paths, glades, hidden springs, and known patrol routes.

Contains notes in elvish of likely predator lairs and secret blind paths; grants +2 to Survival checks to navigate these woods when followed carefully.

Chalk infused with faint motes of glimmer. Useful for temporary wards and trail markings.

Marks last in rain for 1 hour and glow faintly in moonlight. Some simple glyphs (non-magical) can be drawn to deter small animals.

A compact tinderbox with flint and steel, encased in embossed brass.

Strikes produce reliable sparks even when damp; once per day grants advantage on a Fire-based skill check to start a controlled flame.

Dense, slightly sweet flatbread that keeps for weeks.

Satisfying and light; reduces rations consumption by one day if eaten.

A thin blade used in rituals and kitchens alike; beautifully balanced.

Often used as a symbolic gift; some say it brings good fortune to hearths.

A small brass lantern with a hood and an adjustable shutter.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet when lit.

A small leaf-shaped charm cut from silver. Worn by travelers for protection.

Once per long rest, clutching the charm grants a bonus to one saving throw (non-stackable with magic items).

A small pouch of dried herbs that repel vermin.

Placing the sachet in camp or storage greatly reduces the chance of small vermin infestation (flavor/DM discretion).
Weapons3

A slender shortbow of polished yew with carved leaf motifs. Lighter than common shortbows and easier to handle.

Atk Grants +1 to attack rolls (represented above). When wielded by an elf, the range increases by 30 feet.

A masterfully balanced longsword favored by elven scouts. Not magical, but exceptionally crafted.

Well-balanced pommel reduces fatigue: advantage on one Athletics or Acrobatics check per short rest (DM discretion).

A light, razor-edged handaxe with a leaf-shaped blade. Handy tool and weapon.

Slightly weighted for throwing: to hit when thrown within 20 ft.
Armor2

Light, silent armor with flexible stud placement. Ideal for scouts and rangers.

AC +12Designed for mobility: wearer can attempt to hide in natural foliage with +2 to Dexterity (Stealth) checks.

Soft-soled boots that muffle the wearer's step and are ideal for stealth in natural terrain.

Wearer gains +2 to Dexterity (Stealth) checks made to move silently in natural environments (once attuned; treated as a minor magic item).
Potions2

A small crystal vial with rose-tinted liquid. Heals wounds when drunk.

Heal 2 HPRestores hit points when consumed (standard D&D 5e potion of healing).

A vial of silvery liquid that sharpens vision in low light.

Gives the consumer darkvision out to 60 feet for 8 hours (if they already have darkvision, increases range by 30 feet).
LI

Liora Sylvanth

Wood ElfRanger (merchant background)Lvl 7

Shop Atmosphere

Liora insists on conversing in gentle cadence and will trade a story for a small discount. She keeps a sleeping song for stray animals playing on a wind chime and always offers a piece of Elven Bread with purchases over 20 gp. She will haggle only if offered a tale of travel or a trinket from afar; otherwise prices are firm.
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