Voss's Vials and Vivifica

Est. 2026 Gnome Artificer (Alchemist)

Voss's Vials and Vivifica

Shelves labeled in three scripts (Common, Elvish, Gnomish). The shop smells of citrus and ozone. Small glass jars have tiny paper tags with neat ink notes in a ...

TH

Shopkeeper

Thalindra Voss, a Gnome Artificer (Alchemist) (Lvl 14)

Keeper's Species

Gnome

9 Misc9 Potions3 MiscEst. 43.1k gp

Shop Inventory

(21)
Miscellaneous9

A glass flask of sticky, volatile liquid that ignites on exposure. Thrown as an improvised ranged attack (20 ft.).

Target catches fire on hit; takes stated fire damage at start of each turn. Creature can use its action to make a Dexterity check to extinguish the flames.

A vial of corrosive acid. Breaks on impact to deal acid damage.

Can be splashed at a creature within 5 ft or thrown up to 20 ft. Treat as improvised weapon for the attack.

A small sealed vial of restorative chemicals used to counter most poisons.

Drinking grants advantage on saving throws against poison for 1 hour.

A small flask of lamp oil. Useful in lamps, brazier, or to douse onto things to set alight.

Flammable when ignited; useful for coating, creating tinder, or making improvised devices.

A complete set of alchemist's supplies for a working laboratory or traveling apothecary.

Allows crafting of acid, alchemist's fire, antitoxin, perfumes, and other alchemical basics (materials cost usually half of purchase price).

A herbalism kit for identifying and preparing medicinal plants and making simple potions.

Used for brewing basic potions such as the common Potion of Healing.

Pack of five small glass vials.

Useful for transport and crafting; fragile.

A sturdy mortar and pestle for grinding herbs and minerals.

Often required as a component for certain recipes.

A glass sphere filled with volatile reagents that detonates on impact, useful for clearing brambles or small groups of foes.

Small blast that can ignite flammable objects. Nonmagical; unreliable in wet conditions.
Potions9

A small red vial of restorative liquid that heals wounds when drunk.

Restores hit points equal to the listed dice when consumed.

A potent red potion that restores a significant amount of hit points.

Stronger healing than common potion of healing.

A rare draught prized by veteran adventurers for major recovery.

Large restorative effect; Drinking uses an Action.

The most potent common healing draught available to purchase in most cities.

Potent, battlefield-turning recovery.

A clear red elixir that cleanses disease and certain debilitating conditions.

Cures disease and ends the blinded, deafened, paralyzed, and poisoned conditions when consumed.

A small potion that protects the drinker from fire for a short time.

When consumed, grants resistance to fire damage for 1 hour.

A potion that aids in scaling faces and hanging on during ascents.

When consumed grants climbing benefits for 1 hour.

A thick, silver-tinted serum used in front-line tents to keep the fallen breathing until a healer can work.

When consumed, grants advantage on death saving throws for 1 hour. If administered to a creature at 0 HP, it becomes stable immediately (does not grant hit points).

A bright, citrus-scented philter that sharpens the senses and the mind's eye.

Grants a bonus to Wisdom (Perception) checks and passive Perception for 1 hour.
Miscellaneous3

A cloudy-gray oil that beads on the bottle. Used to slip briefly into the Ethereal Plane.

Grants the effect of the etherealness spell for 1 hour to the creature it is applied to (includes worn equipment).

A clear gelatinous oil that sharpens and magically reinforces edged weapons.

Coats a slashing or piercing melee weapon (or up to 5 pieces of ammunition) and turns it into a magical +3 weapon for 1 hour.

A thick black unguent that makes surfaces slippery or frees a creature's movement.

When applied to a creature grants freedom of movement for 8 hours; poured on ground duplicates grease for 8 hours in a 10-foot square.
TH

Thalindra Voss

GnomeArtificer (Alchemist)Lvl 14

Shop Atmosphere

Shelves labeled in three scripts (Common, Elvish, Gnomish). The shop smells of citrus and ozone. Small glass jars have tiny paper tags with neat ink notes in a looping hand; Thalindra always plays a slow ticking clock on the counter that counts down the aging of perishable reagents. She refuses to sell to those who mistreat lab tools and offers a free vial of oil to anyone who brings back broken glassware for mending.
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