Tallow & Tinctures — Arcana Salvage - AI-generated fantasy Shop

Tallow & Tinctures — Arcana Salvage

Est. 2025 Half-elf Wizard (school of transmutation)

Tallow & Tinctures — Arcana Salvage

The shop is in shambles from a recent attack: shelves are askew, a glass case is shattered and taped back with arcane sigils, and several scattered papers bear ...

MI

Shopkeeper

Mirella Tallow, a Half-elf Wizard (school of transmutation) (Lvl 5)

Keeper's Species

Half-elf

2 Potions5 Misc4 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 2.2k gp

Shop Inventory

(17)
Potions2

A small vial of rosy liquid that mends flesh and staunches bleeding.

Heal 2 HPHeals HP when consumed (standard Lesser Potion of Healing)

A tiny phial of shimmering water said to sharpen the mind for a short time.

Grants +2 temporary bonus to Intelligence checks for 1 hour (single use).
Miscellaneous5

A pinch of fine silver powder used to reveal invisible tracks and marks briefly.

When scattered, reveals invisible creatures or recent footprints for 1 minute (DM adjudicates specifics).

A leather roll of small tools and glass vials used for repairing minor magical items and identifying simple faults.

Provides advantage on artisan's tools checks related to minor magical maintenance; does not substitute for identify.

Soothing incense used in rituals to focus magic or calm creatures.

When burned during a ritual or downtime research, grant +1 to Arcana or Religion checks related to the work for the day.

A mixed pouch of arcane components (charcoal, bit of glass, cold iron filings, sprig of rosemary).

Can be used as a substitute for common spell components (DM discretion).

Feather quills and a bottle of arcane-tinted ink for transcribing scrolls or notes.

Consumable supplies for scribing; ink sustains magical text for a week before fading if not sealed.
Miscellaneous4

A vellum scroll with fading sigils that glows faintly when magic is near.

Single-use cast of detect magic (no spellcasting ability required to use the scroll).

A scroll that, when unfurled, launches shimmering darts of force.

Casts magic missile (1st level; deals 3 darts of force) when read.

A parchment roll that mutes gravity for a few breaths.

Single-use cast of feather fall affecting up to five falling creatures.

A heavy vellum scroll with neat sigils; reveals the properties of a single magic item when read.

Single-use casting of identify.
Miscellaneous1

A short iron wand with a flintstone cap that throws harmless but distracting sparks. Contains a bit more spark than the mundane versions.

1 charge: create sparks (bright light, distraction). 2 charges: produce fire damage (small flame). Recharge: roll at dawn, regain that many charges.
Miscellaneous1

A thin gray cloak patterned like moth wings; lightweight and worn at the hem from the attack.

AC +1Grants +1 to AC when worn (thin magical weave). Once per long rest, cast pass without trace (self and allies within 10 ft) as a ritual-esque effect.
Miscellaneous1

A plain copper ring that keeps the wearer comfortably warm and wards off chill effects.

Wearer is immune to cold weather conditions and gains advantage on saves against mild cold effects (DM may adjust for major spells).
Miscellaneous1

A palm-sized black stone that emits a steady, smokeless flame when placed in a dish.

Provides continual dim light in 5 ft and bright light in 5 ft around when lit; can be used to cast produce flame once per day without components.
Miscellaneous1

Mirella offers a quick repair for simple wand faults and replacement of lost charges (temporary stabilize, not full recharge).

Provides a temporary patch granting +1 to successful use checks for one day; does not restore magical charges beyond minor effects.
Miscellaneous1

A glass bead threaded on a cord that steadies the nerves of the wearer.

Once per long rest, wearer gains advantage on one saving throw against fear.
MI

Mirella Tallow

Half-elfWizard (school of transmutation)Lvl 5

Shop Atmosphere

The shop is in shambles from a recent attack: shelves are askew, a glass case is shattered and taped back with arcane sigils, and several scattered papers bear scorch marks. Mirella keeps a battered tea tin of 'tips' and a stack of recovered receipts; she is distracted, jumpy at sudden noises, and will sometimes stop mid-conversation to peer at the ceiling or check the horizon. She offers a 10% discount on any item purchased while she is actively repairing the shop (roll a persuasion or history check at DM's discretion to convince her to hurry and grant the discount). Frequently hums an off-key lullaby to calm herself and any customers. If asked, she can tell a rough, slightly inconsistent tale of the raid: 'Men with iron masks, a crackle like old lightning, and a thing that drank light.'
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