Thistle & Vial Apothecary

Est. 2026 Halfling Druid

Thistle & Vial Apothecary

The shop sits in a narrow, sunlit lane under a leaning elm. Shelves are arranged like the rings of a tree and jars glint with labels in curly script. The counte...

MA

Shopkeeper

Maris Thistlebrook, a Halfling Druid (Lvl 6)

Keeper's Species

Halfling

1 Misc1 Misc7 Misc6 Potions1 MiscEst. 1.3k gp

Shop Inventory

(16)
Miscellaneous1

A stitched leather roll filled with small tools used to gather and prepare herbs and plants.

Proficiency with this kit allows use of proficiency bonus on checks to identify and apply herbs; required to brew basic Potions of Healing and create antitoxins.
Miscellaneous1

A leather satchel of bandages, salves and small splints for treating wounds in the field.

Expending one use stabilizes a creature at 0 hit points without a Wisdom (Medicine) check.
Miscellaneous7

A small glass vial of concentrated antidote prepared from mountain aconite and river willow.

Grants advantage on saving throws against poison for 1 hour. No benefit to undead or constructs.

A leather pouch lined with pockets for storing herbs and spell components.

Holds and organizes spell components for casters; useful for herbalists making advanced brews.

Blown-glass vials, useful for bottling brews and salves.

A dried poultice of comfrey and yarrow for quick, modest wound care.

Heal 2 HPApplied as an action or bonus action with a Medicine check; cannot be used on an unconscious creature.

A tin of warming salve made from honey, comfrey, and menthol leaves.

Heal 4 HPWhen applied, restores HP and can stabilize a creature at 0 HP.

A tied bundle of fresh herbs: lavender, thyme, comfrey, and a strip of salted bark.

Provides basic ingredients for low-level potions and can be used for an herbalism DC reduction at the DM's discretion.

A small vial of delicate perfume distilled from night-blooming jasmine.

Used as a charm or to mask smells; sometimes used in rituals or barters with fey.
Potions6

A small red vial of healing liquid, a staple for adventurers.

Heal 7 HPWhen consumed, restores hit points.

A fuller, golden-hued potion brewed from concentrated restorative herbs.

Heal 14 HPWhen consumed, restores hit points.

A syrupy, moss-green potion that smells faintly of pine and limestone.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A sweet-smelling vial that calms and attracts beasts.

When used, grants the effect of the Animal Friendship spell for appropriate beasts (single use).

A clear, briny vial that tastes faintly of salt and sea greens.

Allows the drinker to breathe underwater for 1 hour.

A bright, effervescent elixir distilled from rare root and basilisk marrow.

Cures disease and removes the blinded, deafened, paralyzed, and poisoned conditions when consumed.
Miscellaneous1

A small bottle of deep-green tonic that hums faintly when uncorked.

For 1 hour after drinking, grants advantage on saving throws against poison and plant-based hazards and grants a bonus to checks made to identify or forage medicinal plants.
MA

Maris Thistlebrook

HalflingDruidLvl 6

Shop Atmosphere

The shop sits in a narrow, sunlit lane under a leaning elm. Shelves are arranged like the rings of a tree and jars glint with labels in curly script. The counter is a polished hollow of rootwood, and dried herbs hang in bunches from the rafters releasing a warm, camphorous smell. In one corner a small terrarium hums with tiny, bioluminescent moss that the owner tends each dawn. The shopkeeper greets customers with the habit of tapping a tin bell and offering a tiny steaming cup of nettle tea. The owner will barter favors for rare specimens and will sometimes accept a small piece of treasure as payment for information about plants and where to find them.
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