The Gloom & Candle

Est. 2025 Shadar-kai Rogue (Arcane Trickster)

The Gloom & Candle

Maereth hums a low, tuneless lament while polishing items; she will price-match (within reason) but prefers barter involving stories of lost places. She insists...

MA

Shopkeeper

Maereth Voss, a Shadar-kai Rogue (Arcane Trickster) (Lvl 9)

Keeper's Species

Shadar-kai

2 Armor16 Misc2 Weapons2 PotionsEst. 2.2k gp

Shop Inventory

(22)
Armor2

A dark, hooded cloak woven with silk that seems to drink light. Comfortable, water-resistant, and favours stealth in dim light.

AC +1Gain +1 to Stealth checks in dim light or darkness.

A sturdy chain shirt polished with ash to resist rusting in damp gloom.

AC +13No special enchantment; maintained to resist shadow-corrosion.
Miscellaneous16

An iron lantern whose light is a muted grey. Burns for 12 hours on a flask of shadow oil; light does not illuminate undead in the normal way.

When lit, creates a 10-foot radius faint light and 30-foot radius dim light of ashen hue. Undead and creatures tied to the Shadowfell treat the light as dim (no advantage from bright light).

Thick, near-black oil for lamps. Smells faintly of old roses and cold iron.

Feeds Gloom Lanterns and similar devices. If poured and ignited normally, produces grey flame (no extra damage).

Chalk that draws lines visible only to those attuned to ghost-light. Marks faintly shimmer and fade after 8 hours.

Marks are visible to creatures in the Ethereal Plane and those who can see ethereal things. Useful for tracking or secret signs.

A folded map that records faint lines where shadow-travel gates and crossings are most thin. Useful for navigating the Shadowfell-tinged regions.

Provides advantage on Survival checks to navigate shadow-crossed lands once per day when consulting the map.

Dried, preserved rations treated with cold ash to resist decay. Palatable but always cool to the touch.

Grant advantage on saving throws vs. mild feints of hunger/fatigue created by shadow environments for up to 5 days.

Small, spiky metal devices useful for slowing pursuers.

As standard: hitting creature's movement is reduced on a failed Dexterity saving throw.

Basic kit for lighting flames. Sparks feel colder than they should.

None beyond standard use. Combines well with shadow oil for eerie flames.

A heavy blanket that holds warmth without brightening nearby light.

Grants advantage on saving throws vs. cold for one night if wrapped in it.

A leather bandolier with specialized picks that resist dulling from shadow-corrosion.

Gain +2 on Thieves' Tools checks to open mundane locks once per lock (not magical locks).

Short candles carved from tallow and black wax. Burn with a thin silver light for an hour.

When lit, grants bonus to saving throws vs. fear effects within 5 feet for up to 1 hour.

A single-use scroll containing the darkness spell, written in ink that smells faintly of death.

Single use. Spell requires appropriate spellcasting ability to cast or use with an Arcana check ().

A small stone to sharpen blades. Leaves a thin residue that smells faintly of iron and frost.

No mechanical bonus beyond maintenance, though weapons feel smoother.

A carved onyx pendant used by certain faiths that operate in the gloom. It's an inexpensive replica—usable but not magical.

Functions as a normal holy symbol for spellcasting; no magic.

Clear oil for mundane lamps. Burns 6 hours in a standard lantern.

Standard fuel; does not interact with shadow devices.

A small sack of coarse salt for food or ritual uses.

Can be used in minor rituals to repel lesser spectres at GM discretion.

A small polished steel mirror whose reflection looks slightly delayed.

Useful for seeing around corners; in shadow-tainted areas the surface may briefly show echoes of the past.
Weapons2

A finely balanced shortsword with a blade that seems to drink light along its edge. Etched with faint sigils of passing and loss.

Atk When you score a critical hit, the target takes an extra necrotic damage. Requires attunement.

Standard dagger with a thin silvered edge; useful against creatures harmed by silver.

Counts as silvered for overcoming resistances/immunities that require silver.
Potions2

A small vial containing ink-dark liquid. Drinking it restores vitality drawn thin by shadow.

Heal 2 HPFunctions as a Lesser Restoration that lasts 24 hours? (See below.)

A small bottle with greyish serum. Useful against venoms and corrupting shadow toxins.

Grants advantage on the first saving throw against a poison-like effect within 1 hour of consumption.
MA

Maereth Voss

Shadar-kaiRogue (Arcane Trickster)Lvl 9

Shop Atmosphere

Maereth hums a low, tuneless lament while polishing items; she will price-match (within reason) but prefers barter involving stories of lost places. She insists customers never see the cellar—saying only that 'some things prefer to be left alone.' Occasionally, when night falls, faint wisps drift from the cracks in the ceiling and she offers a free cup of cold tea that 'settles the mind' for those about to travel the gloom.
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