The Gilded Sigil

Est. 2025 Half-elf Wizard (School of Abjuration)

The Gilded Sigil

Meris keeps a small brass bell at the counter that she rings once for new arrivals and twice if the customer brings a story. She insists on pairing expensive pu...

ME

Shopkeeper

Meris Vhalor, a Half-elf Wizard (School of Abjuration) (Lvl 8)

Keeper's Species

Half-elf

2 Potions11 Misc2 Armor1 WeaponsEst. 20.4k gp

Shop Inventory

(16)
Potions2

A sticky red vial that mends flesh when swallowed. A staple for adventurers.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A thick, golden elixir that closes wounds and bolsters vitality.

Heal 4 HPHeals HP when consumed (Greater Healing).
Miscellaneous11

A parchment inscribed with a classic destructive incantation. Single-use.

Cast Fireball as a 3rd-level spell (save DC determined by caster of the scroll). Usable once; spell is expended.

A slim oak wand inlaid with a small, humming crystal. Fires shimmering darts of force.

Has 7 charges. Spend 1 charge to cast Magic Missile (level 1). Regains charges at dawn. If all charges are expended, roll a d20: on a 1 the wand crumbles to dust.

A brass ring engraved with a single hop-knot. Feels warm to the touch.

Grants the wearer the effect of the Jump spell (cast as a bonus action) for up to 1 minute when activated.

A perfectly smooth white pearl that returns a spent spell slot to the bearer.

Once per day, you can regain one expended spell slot of up to 3rd level.

A small scroll bearing the ritual for learning an item's properties.

Single-use Identify spell scroll.

A glass flask filled with sticky, volatile liquid that ignites on impact.

Thrown weapon; deals fire damage and may continue burning (DM adjudicates ongoing effect).

A leather pouch with hidden compartments to keep spell components dry and organized.

Contains common material components worth up to 50 gp. Adds a +1 to checks when retrieving components under pressure (Flavour; DM discretion).

A small pouch of glittering dust — when thrown over you and your gear it confers invisibility.

Grants invisibility to the user and up to one other creature for minutes or until attacking/doing harm. Rare consumable.

A delicate iron filigree used as a focus for abjuration and ritual spells.

Counts as a spellcasting focus for abjuration spells and grants minor resistance to force damage once per long rest.

Special ink that preserves written spells for longer and aids inexperienced scribes.

When used to scribe a spell scroll, grants a bonus to the spell save DC for one attempt to copy (or reduces time by 10%).

A single-use scroll that reveals magical auras temporarily.

Single-use Detect Magic (ritual) scroll.
Armor2

A muted, charcoal cloak embroidered with faint runes; it hums softly when in use.

AC +1 bonus to AC and saving throws while worn.

Soft leather boots that muffle the wearer's footsteps. These show signs of careful repair.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.
Weapons1

A varnished staff tipped with a flake of pale glass. Infuses minor defensive magics.

Atk AC +1While held, grants +1 to AC (in addition to functioning as a +1 quarterstaff). Includes 3/day charges to cast Mage Armor (no concentration) for 8 hours when used.
ME

Meris Vhalor

Half-elfWizard (School of Abjuration)Lvl 8

Shop Atmosphere

Meris keeps a small brass bell at the counter that she rings once for new arrivals and twice if the customer brings a story. She insists on pairing expensive purchases with a cup of warding tea; customers who refuse are given a little extra discount (or so she claims). She occasionally offers to appraise an item for free if the buyer purchases any magic item over 500 gp. The backroom has a chalkboard of 'today's anomalies' listing rumors of stray enchantments in the city — ask nicely and she'll mark any interesting finds on your map for a small fee.
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