Tinslee's Sundries & Provisions

Est. 2025 human commoner (ex-merchant apprentice)

Tinslee's Sundries & Provisions

Marla whistles an old market tune while weighing goods; she keeps a small ceramic fox (painted to look like a coin) on the counter that customers sometimes 'bor...

MA

Shopkeeper

Marla Tinslee, a human commoner (ex-merchant apprentice) (Lvl 3)

Keeper's Species

human

12 Misc3 Potions2 Weapons2 ArmorEst. 1.2k gp

Shop Inventory

(19)
Miscellaneous12

Sturdy hempen rope, well-maintained and cleanly coiled.

Wool-filled roll; suitable for a night under the stars.

Dried meats, hardtack, and preserved fruit — fills the belly for a day.

Short spikes used for anchoring ropes, traps, or obstruction.

Stick with pitch-soaked cloth; burns for roughly 1 hour.

Used to start fires reliably; essential for campers.

Treated hide waterskin holding roughly a day's water for one person.

Bandages, salves and splints for basic battlefield care (10 uses).

Stabilize a dying creature without a Medicine check; otherwise no HP restoration.

A stitched leather pouch containing common components and a few costly vials for spells.

Contains common components for 10 uses; no diamonds or rare components included.

Delicate picks and tension tools in a leather roll; useful for delicate mechanisms.

Grants a small tool bonus when the DM rules appropriate.

A careful hand-drawn map marking safe roads, common bandit ambush spots, and seasonal fords.

Contains hints that could reduce random encounters on certain routes at DM discretion.

A sealed jar containing an assortment of small curios: a polished beetle wing, a stranger's token, a half-burnt candle stub.

May contain a clue, trinket or minor plot hook; purely roleplay/plot-useful.
Potions3

A common red potion that heals HP when consumed.

Heal 6 HPHeals (average 6 HP).

A richer concoction that restores HP when consumed.

Heal 14 HPHeals (average 14 HP).

A bitter-smelling potion that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs. poison for 1 hour.
Weapons2

A finely made short sword with a comfortable grip and razor edge.

Better balance grants a +1 to attack rolls when used for finesse checks at DM discretion.

A finely tempered blade with a faintly glowing runic line along its fuller.

Atk +1 to attack and damage rolls (standard +1 weapon).
Armor2

Well-stitched studded leather offering flexible protection (AC 12 + Dex).

AC +12Comfortable for rogues and rangers; studs reinforced.

Wooden shield rimmed with iron; standard +2 to AC when wielded.

AC +2Provides +2 to AC while equipped.
MA

Marla Tinslee

humancommoner (ex-merchant apprentice)Lvl 3

Shop Atmosphere

Marla whistles an old market tune while weighing goods; she keeps a small ceramic fox (painted to look like a coin) on the counter that customers sometimes 'borrow' and forget to return. She prefers haggling in odd-numbered coins (e.g., 3 gp rather than 2 gp). She refuses to sell iron spikes to anyone who refuses to sign a 'no ambush' note (a tongue-in-cheek habit born from a past trouble with bandits).
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