Maris's Sundries & Provisions

Est. 2025 Human Rogue (merchant background)

Maris's Sundries & Provisions

Maris speaks quickly and uses a small hand bell to call regulars a half-hour before the shop opens. She offers a 10% discount for those who share news (verified...

MA

Shopkeeper

Maris Tallow, a Human Rogue (merchant background) (Lvl 6)

Keeper's Species

Human

3 Potions8 Misc3 Weapons3 ArmorEst. 5.6k gp

Shop Inventory

(17)
Potions3

A small glass vial with a viscous red liquid that heals when consumed.

Heal 2 HPRestores HP when consumed (standard Potion of Healing)

A thicker crimson potion; used to restore significant wounds.

Heal 4 HPRestores HP when consumed (Potion of Greater Healing)

A tin of sticky salve that soothes cuts and reduces infection risk.

Heal 1 HPRestores HP when applied and grants advantage on the next Medicine check to stabilize a dying creature (single-use).
Miscellaneous8

A canvas roll holding 50 ft hempen rope, 10 pitons, 5 sticks of chalk, flint & steel.

Convenience bundle for exploration; rope is treated as hempen rope.

Dried meats, hard bread, and preserved fruit suitable for a day's travel.

Each unit feeds one Medium creature for one day.

Sturdy hempen rope, serviceable for climbing and tying loads.

Holds up to 1,000 lbs.

A rolled parchment inscribed with a 2nd-level divination; readable by spellcasters who have the spell on their list.

If the reader cannot cast the spell, they must make an Arcana check ( + spell level) or the scroll is wasted.

A cloth-wrapped pouch filled with quick-burning powder that creates thick smoke for one minute in a 10-foot radius.

Creates heavily obscured area for 1 minute or until dispersed by wind. Single-use.

A simple iron ring with a faintly warm touch; keeps wearer comfortable in cold climates.

Wearer is acclimated to cold, and unaffected by cold damage from non-magical sources below a mild threshold.

A brass hooded lantern providing steady light. Extra oil sold in flasks.

Provides bright light in 30 ft and dim light for another 30 ft.

Leather-wrapped case for maps plus compasses, ink, quills, and parchment for field use.

Grants advantage on Travel or Navigation checks when used by characters proficient in cartography tools (DM adjudicates).
Weapons3

A well-balanced longsword with a keen edge — mundane but well-cared-for.

Non-magical; masterwork finish grants no mechanical bonus but is prized by collectors.

A sturdy light crossbow with one loaded bolt and a spare string.

Standard loading rules apply.

A balanced steel dagger that hums faintly. When thrown, it returns to the wielder's hand at the end of the turn.

When thrown, the dagger flies back to the wielder's empty hand at the end of the current turn (magical, uncommon).
Armor3

A roundshield reinforced with an iron rim. Reliable defensive gear.

AC +2Provides +2 to AC while equipped (standard shield).

A dark green cloak that seems to shrug off misfortune. Maris keeps close watch over it.

AC +1Grants bonus to AC and saving throws while worn (Cloak of Protection, rare).

Heavy wool cloak treated to shed rain and wind; hooded and lined.

Provides marginal protection from the elements; Grants advantage on saves vs. environmental effects like cold exposure once per long rest at the DM's discretion.
MA

Maris Tallow

HumanRogue (merchant background)Lvl 6

Shop Atmosphere

Maris speaks quickly and uses a small hand bell to call regulars a half-hour before the shop opens. She offers a 10% discount for those who share news (verified rumors) useful to the town and will sometimes barter magical items for rare supplies or favours. Her cat, Soot, sleeps in the coin box and has a habit of 'approving' deals by pawing at buyers' boots.
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