Fenwick's Sundries & Provisions

Est. 2025 Human Ranger (ret.) / proprietor

Fenwick's Sundries & Provisions

Marla always counts items aloud in a singsong voice and keeps a dried fox tail tucked in her apron pocket that she insists was 'lucky as all get-out.' She offer...

MA

Shopkeeper

Marla Fenwick, a Human Ranger (ret.) / proprietor (Lvl 3)

Keeper's Species

Human

16 Misc1 Misc1 Potions3 Weapons2 ArmorEst. 207 gp

Shop Inventory

(23)
Miscellaneous16

Sturdy canvas pack with several pockets and straps. Holds gear securely for travel.

A simple padded roll for sleeping outdoors. Fairly warm when dry.

Leather waterskin with stopper. Sold empty by default so buyers can store fresh water.

Dried meat, hardtack, and preserved fruit. Keeps for weeks if kept dry.

A wooden torch dipped in pitch. Burns bright for about an hour.

Ten small beeswax candles; each burns for a few hours.

50 feet of braided hemp rope. Strong and flexible for climbing or tying.

A flintstone and steel striker used to start fires reliably.

A set of picks, tension wrench, and delicate tools for opening locks and disabling simple traps.

Bandages, salves, and splints for stabilizing the wounded (10 uses).

Stabilizes a creature without a Wisdom (Medicine) check. Each use restores 1 HP if used with a Healer's Kit and a Healer's Kit Rule is used (per DM/house rules).

A metal lantern with adjustable hood to limit light spread.

Hood can be closed to reduce light area.

A small flask of lamp oil. Also useful for traps or wildlife deterrents.

Can be ignited (set fire) for fire damage in immediate area if used as an improvised weapon (DM adjudicates).

A merchant's map showing roads, small villages, rivers, and landmarks within the county.

Helpful for travel; grants +1 to overland navigation checks if used/referred to by the navigator (DM discretion).

A small charm many folk swear brings luck in small matters.

No mechanical effect by RAW; many townsfolk believe it helps when gambling or traveling.

A perfumed soap with a faint herbal scent. Rumored to remove grime and minor smells.

Minor morale boost: straightforward cleanliness may grant advantage on Charisma (Persuasion) checks in social situations where personal hygiene matters (DM discretion).

A leather pouch containing two sheets, a quill, ink, and a sealing wax stick.

Miscellaneous1

A vial of bitter liquid that helps counteract poison.

When administered to a poisoned creature, grants advantage on the saving throw against the poison affecting them (one use).
Potions1

A small glass vial of red liquid that restores a small amount of vitality when consumed.

Heal 6 HPHeals HP when consumed (standard Potion of Healing).
Weapons3

A small, easily concealed blade. Useful as both tool and weapon.

Thrown (range 20/60). Finesse.

A balanced blade favored by scouts and city guards.

Finesse.

Light wooden bow suited for hunters; comes strung with a quiver of 20 iron-tipped arrows.

Range 80/320.
Armor2

Simple leather armor offering flexible protection for agile characters.

AC +11

Wood shield with leather binding; provides a basic defensive boost.

AC +2
MA

Marla Fenwick

HumanRanger (ret.) / proprietorLvl 3

Shop Atmosphere

Marla always counts items aloud in a singsong voice and keeps a dried fox tail tucked in her apron pocket that she insists was 'lucky as all get-out.' She offers tea to anyone who spends more than 5 gp and charges extra for haggling if you try to barter without sharing a story of travel.
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