The Sundered Anvil
Est. 2025 • Mountain Dwarf Artificer (Battle Smith)
The Sundered Anvil
The Sundered Anvil feels like two shops in one: the front is tidy rows of mundane, expensive blades and armor; the back is a cluttered annex where Hrok experime...
Shopkeeper
Hrok Ironmantle, a Mountain Dwarf Artificer (Battle Smith) (Lvl 6)
Keeper's Species
Mountain Dwarf
Shop Inventory
(17)Balanced military longblade, carefully heat-treated and polished. Versatile construction; comfortable hilt.
Light, double-edged sword favored by scouts and city watch. Balanced for thrusting.
Stout dagger with a keen point and ridged spine for grip. Well-suited for throwing or close work.
Heavy two-handed blade, excellent for breaking plate and shields. Properly tempered for battlefield use.
Single-bladed axe with a reinforced haft. Useful in one or two-handed grips.
Traditional longbow carved from yew and backed with sinew. Reliable draw and good range.
Slim, aerodynamic blade optimized for throwing; has a faintly hollowed spine to reduce wind resistance.
Twenty fletched arrows suitable for longbows and shortbows.
A small kit with whetstones, oil, and cloths to maintain an edge.
Complete travelling set of a blacksmith: hammers, tongs, files, portable anvil plates.
A palm-sized, glassy fragment that never quite reflects this world correctly; edges shimmer faintly out of phase.
A small, brass device of concentric rings engraved with unfamiliar sigils. Rotates smoothly but has no clear purpose.
Light armor reinforced with small metal studs. Good protection without heavy encumbrance.
Flexible inner-linked mail providing solid protection while allowing mobility.
Standard combat shield, iron-banded rim and boss for durability.
A sticky, red vial that mends flesh and restores vitality when consumed.
A finely-balanced shortsword with a faint blue temper line along the fuller. Subtle enchantment.
Hrok Ironmantle
Shop Atmosphere
“The Sundered Anvil feels like two shops in one: the front is tidy rows of mundane, expensive blades and armor; the back is a cluttered annex where Hrok experiments. Hrok is gruff and suspicious of miracle cures and 'easy work'—he prefers barter (ores, rare components, curios from elsewhere) to coin. He charges premium prices for guaranteed repair and custom fitting. A small corner of the shop is locked and contains larger curios 'from the other seam' — items Hrok won't or can't explain. He hums old hammer-songs while he works and will haggle only if you can tell a good smithing story or offer something genuinely unusual.”
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