Hobblet's General & Oddities
Est. 2025 • Half-elf Rogue (retired caravan guard)
Hobblet's General & Oddities
Mira hums caravan songs while she works and offers an extra bit of barter if you can teach her a new tune. She keeps pricier or magical items behind a carved oa...
Shopkeeper
Mira Hobblet, a Half-elf Rogue (retired caravan guard) (Lvl 6)
Keeper's Species
Half-elf
Shop Inventory
(28)Well-made leather backpack with multiple straps and a rain flap; holds adventuring gear comfortably.
A thick wool bedroll that provides basic warmth and comfort on the road.
Common rope, 50 feet long. Strong enough for climbing and hauling.
Set of pitons, boot tips, harnesses, a small hammer and chalk — everything for vertical work.
Basic tinderbox for lighting campfires and torches.
Standard wooden torch; burns about 1 hour.
Holds up to 4 pints of liquid. Sturdy leather, with a simple stopper.
Dried meats, hard biscuits, and a bit of cheese – keeps an adventurer fed for a day.
Simple cloth sack for carrying small items.
A small metal hooded lamp that burns bright with a supplied flask of oil.
A spring-loaded iron trap used to catch small-to-medium animals; sometimes used by trackers.
Needles, wax, patches and quick-fix tools for armor and clothing repairs on the road.
A hand-drawn, recently updated map showing trade routes and safe waystations within 100 miles.
A lucky charm sold by Mira; superstition-bound, more sentimental than magical.
Simple beeswax candles for indoor lighting.
A glass jar with a preserved exotic insect labeled in an unfamiliar script — popular with collectors.
Iron crowbar useful for prying doors, lifting crates, and as an improvised weapon.
A sharp daggers with a hand-carved hilt — balanced and reliable.
A common adventurer's blade: light, quick, and serviceable.
A basic light crossbow with a bolt quiver (10 bolts).
Sturdy shortbow made from laminated yew; reliable for hunters and scouts.
A practical spear with a straight iron head and a reinforced shaft.
Wooden shield with a metal rim and boss — offers reliable protection.
Soft leather armor suitable for rogues and scouts; light and quiet.
Studded leather with visible battle-wear; solid protection for light armor users.
A shimmering red potion. Restores health when consumed.
A glowing cerulean liquid in a corked vial. Packs a stronger restorative effect.
A foul-smelling liquid that grants advantage on saving throws against poison for 1 hour.
Mira Hobblet
Shop Atmosphere
“Mira hums caravan songs while she works and offers an extra bit of barter if you can teach her a new tune. She keeps pricier or magical items behind a carved oak counter and will only sell them to those she trusts or after a short (roleplayable) interrogation about your intentions. If a customer is courteous, Mira will mark 5% off small repair or equipment services; rude customers face a curt 'no sale' and a big ceramic pot of cold stew.”
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