Hobblet's General & Oddities

Est. 2025 Half-elf Rogue (retired caravan guard)

Hobblet's General & Oddities

Mira hums caravan songs while she works and offers an extra bit of barter if you can teach her a new tune. She keeps pricier or magical items behind a carved oa...

MI

Shopkeeper

Mira Hobblet, a Half-elf Rogue (retired caravan guard) (Lvl 6)

Keeper's Species

Half-elf

16 Misc6 Weapons3 Armor3 PotionsEst. 429 gp

Shop Inventory

(28)
Miscellaneous16

Well-made leather backpack with multiple straps and a rain flap; holds adventuring gear comfortably.

A thick wool bedroll that provides basic warmth and comfort on the road.

Common rope, 50 feet long. Strong enough for climbing and hauling.

Set of pitons, boot tips, harnesses, a small hammer and chalk — everything for vertical work.

Basic tinderbox for lighting campfires and torches.

Standard wooden torch; burns about 1 hour.

Holds up to 4 pints of liquid. Sturdy leather, with a simple stopper.

Dried meats, hard biscuits, and a bit of cheese – keeps an adventurer fed for a day.

Simple cloth sack for carrying small items.

A small metal hooded lamp that burns bright with a supplied flask of oil.

A spring-loaded iron trap used to catch small-to-medium animals; sometimes used by trackers.

Can restrain Small/Medium creature if triggered and not freed.

Needles, wax, patches and quick-fix tools for armor and clothing repairs on the road.

A hand-drawn, recently updated map showing trade routes and safe waystations within 100 miles.

A lucky charm sold by Mira; superstition-bound, more sentimental than magical.

Non-magical; some locals believe it brings a +1 to small rolls for a day (flavor only).

Simple beeswax candles for indoor lighting.

A glass jar with a preserved exotic insect labeled in an unfamiliar script — popular with collectors.

Valuable to collectors and some alchemists; may fetch higher price in cities.
Weapons6

Iron crowbar useful for prying doors, lifting crates, and as an improvised weapon.

A sharp daggers with a hand-carved hilt — balanced and reliable.

Finesse, light, thrown (20/60)

A common adventurer's blade: light, quick, and serviceable.

Finesse, light

A basic light crossbow with a bolt quiver (10 bolts).

Loading, two-handed

Sturdy shortbow made from laminated yew; reliable for hunters and scouts.

Two-handed

A practical spear with a straight iron head and a reinforced shaft.

Armor3

Wooden shield with a metal rim and boss — offers reliable protection.

AC +2

Soft leather armor suitable for rogues and scouts; light and quiet.

AC +11

Studded leather with visible battle-wear; solid protection for light armor users.

AC +12
Potions3

A shimmering red potion. Restores health when consumed.

Heal 2 HPHeals HP (standard D&D 5e potion of healing effect).

A glowing cerulean liquid in a corked vial. Packs a stronger restorative effect.

Heal 3 HPHeals HP (typical greater healing potency).

A foul-smelling liquid that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws vs poison for 1 hour.
MI

Mira Hobblet

Half-elfRogue (retired caravan guard)Lvl 6

Shop Atmosphere

Mira hums caravan songs while she works and offers an extra bit of barter if you can teach her a new tune. She keeps pricier or magical items behind a carved oak counter and will only sell them to those she trusts or after a short (roleplayable) interrogation about your intentions. If a customer is courteous, Mira will mark 5% off small repair or equipment services; rude customers face a curt 'no sale' and a big ceramic pot of cold stew.
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