The Celestial Mire: Apothecary & Tinctures

Est. 2025 Firbolg Druid (Circle of the Land - Swamp)

The Celestial Mire: Apothecary & Tinctures

Thalia speaks in soft, mossy metaphors and occasionally pauses mid-sentence to consult the 'sighing reed'—a rattle of dried reeds that she believes answers subt...

TH

Shopkeeper

Thalia Mireend, a Firbolg Druid (Circle of the Land - Swamp) (Lvl 7)

Keeper's Species

Firbolg

10 Potions4 MiscEst. 2k gp

Shop Inventory

(14)
Potions10

A vial of rose-tinted, slightly viscous liquid made from marsh rose and dawn-lotus. Restores life to the wounded.

Heal 2 HPHeals HP (standard Potion of Healing effect).

A bright, shimmering green elixir distilled from swampfennel and silver-lichen; offered in a blown-glass vial engraved with a tiny star.

Heal 4 HPHeals HP.

A pale, silver-blue draught distilled from dew collected on holy night-flowers. Lingers on the tongue like starlight.

For 1 hour: advantage on Wisdom (Perception) checks related to sight; advantage on Insight checks; once while active, gain a + radiant damage on a single attack (if you make an attack).

A bitter, leafy infusion that calms venom and neutralizes simple toxins made from marshbell and sunlilac.

Advantage on saving throws against poison for 1 hour or neutralizes one dose of common poison if taken within 1 minute of being poisoned (DM discretion).

A mossy green dropper bottle containing a syrup made from toadpearl and moon-pollen. Hints of distant croaks appear when you open it.

For 1 hour, allows the drinker to cast Speak with Animals (as the spell).

A handful of glittering granules suspended in a vial of distilled dew. They glitter faintly with holy light and cool the hand.

Once sprinkled on a creature or weapon: grants +1 radiant damage on one attack or heals radiant HP if applied to a wound. The granules vanish on use.

A thick, muddy fluid that smells of algae and old rain. Swallowed, it steadies your feet and quiets the sucking mud beneath you.

For 8 hours: the drinker's movement ignores difficult terrain caused by natural mud, marsh, and quicksand; advantage on Strength (Athletics) checks to avoid being restrained by plants.

A vial stained with a coppery film; the liquid smells of smoke, iron, and honey. The label is inlaid with a tiny horn-shaped leaf.

Grants +2 to Charisma checks for 1 hour but the user takes a -1 penalty to Wisdom saves for 24 hours. Additionally, there's a 10% chance of a minor, binding whisper (roleplay hook) that tempts the user to accept a small, devilish favor later.

A gritty, sap-scented potion that, when rubbed on the skin, hardens like tree-bark with flecks of lichen that shimmer faintly.

For 1 hour: the drinker’s AC becomes 16 if it would be lower (functions like the Barkskin spell as a potion).

A syrupy, green-brown potion infused with frog-lotus and silver catmint. It smells faintly of frogs and wild thyme.

Functions as the Animal Friendship spell for 24 hours (target is an animal).
Miscellaneous4

Thick, black-green oil extracted from a creeping vine that grows in acidic mud; it smells faintly of brimstone and citrus.

Applied to a weapon: on first successful hit within 1 hour, weapon deals an extra necrotic damage and the target must succeed on Wisdom save or be frightened for 1 round. If applied to skin (ritual), grants temporary resistance to poison for 1 hour but causes faint, pulsating veins of crimson-black for 24 hours.

A greasy paste of boiled marshwort, crushed bone-husk seeds and salt. Keeps biting insects and leeches from attaching.

Applied to exposed skin: grants advantage on saves vs. disease from bites/contaminated water and prevents leech attachment for 8 hours.

A dried bundle of moon-moss and swamp-thyme; when burned the smoke wards insects and grants a restful sleep to those within a 5-foot radius.

When burned, grants a single creature advantage on one short-rest Wisdom or Constitution recovery check (roleplay/DM call).

Milky liquid collected from a rare swamp fungus at sunrise. When used correctly it soothes burns and mends small cuts quickly.

Heals HP once and grants advantage on the first saving throw against ongoing fire damage within the next hour.
TH

Thalia Mireend

FirbolgDruid (Circle of the Land - Swamp)Lvl 7

Shop Atmosphere

Thalia speaks in soft, mossy metaphors and occasionally pauses mid-sentence to consult the 'sighing reed'—a rattle of dried reeds that she believes answers subtle questions. She demands a small gift (a feather, a star-scratch, or a pinch of earth) in exchange for particularly potent wares and keeps one vial set aside at all times labeled 'For Rescue' that she will part with only to those who have sung to the marsh or performed a small kindness for a trapped creature. She keeps a ledger with two columns: 'Celestial Debts' and 'Infernal IOUs' and will not sell Devilvine Tincture unless the buyer signs (in blood or ink) a minor promise; she always adds a sprig of blessed reed to purchases over 200 gp.
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