Blackvein Armory & Sundries - AI-generated fantasy Shop

Blackvein Armory & Sundries

Est. 2025 Dwarf Fighter

Blackvein Armory & Sundries

Brom speaks in a gravelly whisper and never shows daylight—he'll haggle in coin or in favors. He keeps a ledger of 'discreet acquisitions' behind a false brick;...

BR

Shopkeeper

Brom Blackvein, a Dwarf Fighter (Lvl 12)

Keeper's Species

Dwarf

4 Weapons6 Armor7 Misc1 PotionsEst. 83.5k gp

Shop Inventory

(18)
Weapons4

A serviceable steel longsword, edge well cared-for and balance tuned. Not enchanted, but clearly loved.

None

A balanced steel blade with faintly glowing runes along the fuller. Grants a modest enchantment to hit and damage.

Atk Runs warm to the touch; faint hum when orcs are nearby (detects within 60 ft, seller claims).

A heavy warhammer with dwarven runes. Strikes land truer and harder.

Atk On a critical hit, deals an extra radiant damage (seller insists it's the hammer's 'favor').

A thin dagger whose edge seems to drink in the light. Seller is upfront that this blade comes at a bargain.

On a hit, deals necrotic additional once per day. Cursed: wearer finds it hard to part with; once attuned it subtly compels hoarding and makes Disarm checks against it disadvantageous.
Armor6

Iron-bound wooden shield, dented and scarred but serviceable.

AC +2None

Full chainmail patched in places with mismatched rings; offers reliable protection.

AC +16Slight squeak when moving—advantage on intimidation to those who expect silence.

A battered steel shield inlaid with a single silver rune. Grants a boost to AC.

AC +3Once per long rest, can cast 'shield of faith' for 1 minute (as spell) on wielder.

A breastplate with seams of darker metal. Stops jagged weapons from splitting armor.

AC +14Any critical hit against the wearer becomes a normal hit.

Heavy leather boots with iron toes and a faint rune inside each cuff.

Advantage on saves against being knocked prone and on checks to maintain grip or footing.

A full plate with runes etched deep into the metal. It hums when danger approaches.

AC +18Grants resistance to one chosen damage type (slashing, piercing, or bludgeoning) twice per long rest; wearer gains +2 AC when not incapacitated.
Miscellaneous7

A heavy cloak that seems to shrug off minor blasts and chills.

Grants advantage on saves against being pushed or shoved and +1 to one saving throw of wearer's choice per long rest (seller's patchwork explanation).

A battered toolkit containing pliers, ring, tiny hammers, files, oil, and a few enchanted needles for repairs.

Grants +2 to checks to repair or reinforce physical armor during downtime.

A reinforced gauntlet with a compact spring grapnel and reel. Popular for urban infiltration.

Allows a thrown grapnel for up to 60 ft; Athletics to secure. Reel holds up to 600 lbs.

Heavy iron shackles connected by short chain. Used by slavers and jailors—Brom sells to 'interested parties.'

Locks are crude ( to pick); can be reinforced for +10 gp.

A cracked piece of ornate plate with sigils worn nearly smooth. Brom insists it's scrap—some buyers pay to restore it.

If fully restored by a high-level smith/enchanter, locals whisper it could become a +3 plate (very rare).

An iron lantern that emits a steady light and sometimes makes faint shapes visible.

When lit, reveals invisible creatures and objects within a 30 ft cone (as detect/invisibility effect) for up to 1 hour.

Straps and pockets holding spare straps, small chain links, leather patches, and emergency oil.

Grants advantage on quick field repairs (stabilizing armor) and allows improvised repairs that restore 1 HP of AC for 1 hour.
Potions1

A stout vial of ruby liquid. Heals significant wounds when consumed.

Heal 4 HPHeals HP (standard greater healing).
BR

Brom Blackvein

DwarfFighterLvl 12

Shop Atmosphere

Brom speaks in a gravelly whisper and never shows daylight—he'll haggle in coin or in favors. He keeps a ledger of 'discreet acquisitions' behind a false brick; occasionally he offers odd trade-ins (memories, promises, or names). Customers who show him a drop of blood from an old battlefield often receive a knowing nod and a better price on weapons.
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