Venn's Vials & Vitalities

Est. 2025 Half-elf Artificer

Venn's Vials & Vitalities

Mirella talks to her vials as if they're temperamental pets—she'll rearrange a customer's purchases by 'mood' and offers a small free sample (a herbal tincture)...

MI

Shopkeeper

Mirella Venn, a Half-elf Artificer (Lvl 5)

Keeper's Species

Half-elf

11 Potions4 MiscEst. 2.5k gp

Shop Inventory

(15)
Potions11

A ruby-red potion in a small glass phial. Heals minor wounds when consumed.

Heal 2 HPRestores HP (standard Potion of Healing effect).

A deep crimson potion that mends more severe wounds.

Heal 4 HPRestores HP (Greater Potion of Healing).

A clear, slightly effervescent liquid that cures common maladies.

Cures one disease or neutralizes the poisoned condition. Does not restore HP.

A bitter-tasting concoction to counteract poisons for a short time.

Gives advantage on saving throws against poison for 1 hour or halves poison duration (DM's adjudication).

A viscous, sap-green brew that solidifies momentarily along the drinker's limbs.

Gives advantage on Strength (Athletics) checks for climbing and grants a climbing speed equal to walking speed for 1 hour.

A cool, sea-scented potion that enlarges lungs with briny vitality.

Allows up to 10 creatures to breathe underwater for 1 hour (if shared), or single drinker for 1 hour as per standard potion rules (DM's ruling on sharing).

A warm, orange-glowing vial that dampens the flame's bite.

Grants resistance to fire damage for 1 hour.

A silvery, shifting liquid that seems to drink the light around it.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell.

A heavy, muddy brew. This 'lesser' variant temporarily bolsters physical might without the full fury of giants.

Atk Sets Strength score to 19 for 1 hour (homebrew 'lesser' variant appropriate for level 4 parties).

Mirella's own recipe — a bright green potion that soothes wounds and clears the head.

Heal 3 HPRestores HP and grants advantage on one saving throw made within the next hour.

A faintly shimmering vial that works on small bursts of stealth.

Grants invisibility for 10 minutes or until attacking/casting, intended for infiltration rather than long hunts.
Miscellaneous4

A small clay-stoppered flask of sticky, combustible liquid. Fragile and dangerous if mishandled.

Thrown splash weapon; ignites cloth and flammable surfaces.

Small, corked vials for storing potions, inks, or samples.

A cheap herbal mixture that provides minor relief from aches and fatigue.

Heal 1 HPRestores HP when administered; also eases minor status penalties (DM ruling).

Medical tools and basic antidotes useful for stabilizing the injured.

Can stabilize a dying creature and restore 1 HP once per use (as per 5e rules).
MI

Mirella Venn

Half-elfArtificerLvl 5

Shop Atmosphere

Mirella talks to her vials as if they're temperamental pets—she'll rearrange a customer's purchases by 'mood' and offers a small free sample (a herbal tincture) if you hum her shop's jingle. She keeps a ledger bound in glass that only she may touch; when upset she spritzes the air with citrus-scented tonic that makes patrons sneeze for a moment. She requires signatures and a deposit for rare items (Potion of Invisibility, Hill Giant Strength variant) and prefers trades of unusual reagents over hard coin for limited-stock concoctions.
Visual sheet

Turn Venn's Vials & Vitalities into a sheet

A high-res, share-ready sheet you can post or print.