Marigold Underbough's Nurturing Nook

Est. 2026 Halfling Druid

Marigold Underbough's Nurturing Nook

The shop always smells of warm honey and fresh-cut grass. Marigold hums an old halfling lullaby while she works and offers a free cup of tea to anyone who looks...

MA

Shopkeeper

Marigold "Mari" Underbough, a Halfling Druid (Lvl 3)

Keeper's Species

Halfling

3 Potions9 MiscEst. 285 gp

Shop Inventory

(12)
Potions3

A small glass vial of shimmering red liquid kept chilled in a woven reed crate. A staple of any adventuring first aid kit.

Drinking this vial restores HP. Consuming a potion takes an action.

A slightly larger vial with a deep rose sheen. Less common, but sometimes kept for serious wounds.

Drinking this vial restores HP. Consuming a potion takes an action.

A vial of clear, slightly bitter tonic brewed from mint, lemon peel, and a dash of ginger.

After drinking, the user gains a bonus to one skill check of their choice within the next hour. Single use.
Miscellaneous9

A clear vial labelled with a tiny sprig drawing. A favorite among travelers who pass through swampy paths.

Gives advantage on saving throws against poison for 1 hour when consumed.

A leather satchel of bandages, salves, splints, and tinctures in separate pouches.

Has 10 uses. Expend one use as an action to stabilize a dying creature automatically.

A compact wooden box containing clippers, mortar and pestle, small vials, and labeled herb pouches.

Proficiency with this kit allows crafting and identifying herbs and making basic remedies.

A heavy case of glassware, burners, and measuring tools. Useful for an apothecary who also tinkers with alchemy.

Used to make a wider range of concoctions and identify substances; heavier and pricier than an herbalism kit.

A small tin of golden honey-scented balm made from comb honey, comfrey, and a pinch of ground thyme.

When applied as an action, soothes pain and restores HP. Not a magical potion.

A poultice of crushed thornroot, yarrow, and boiled moss; great for dirty or infected wounds.

Gives advantage on the next Wisdom (Medicine) check made to treat a wound within one hour of application.

A small cloth bundle tied with twine containing three labelled poultices: soothe, stop-bleed, and itch-away.

Each poultice can be applied as an action to grant +2 to a Medicine check if used within 10 minutes of treating a wound.

Six clean glass vials cushioned in straw, each corked and labelled with a blank tag.

Useful for adventurers who collect samples or split potions. Nonmagical.

A stitched linen sachet filled with dried mint leaves and chamomile flowers tied with green thread.

Brewed as tea, calms jittery nerves. Drinking a cup grants advantage on the next saving throw against being frightened if consumed within 1 hour of the effect.
MA

Marigold "Mari" Underbough

HalflingDruidLvl 3

Shop Atmosphere

The shop always smells of warm honey and fresh-cut grass. Marigold hums an old halfling lullaby while she works and offers a free cup of tea to anyone who looks tired. Shelves creak under the weight of mason jars labeled in Mari's looping script. A slow grey cat named Tansy will wind in and out of customers' legs and occasionally bat at a dried herb. Mari gives generous discounts to local farmers but charges extra for custom-brewed items she calls "nook specials".
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