The Sable Sigil

Est. 2025 High Elf Wizard (School of Lore)

The Sable Sigil

Elysande insists items be 'woken' before sale — a short ritual she performs (10 minutes) that slightly raises the price but grants a minor stabilization charm: ...

EL

Shopkeeper

Elysande Mirev, a High Elf Wizard (School of Lore) (Lvl 12)

Keeper's Species

High Elf

3 Potions13 Misc1 Weapons1 ArmorEst. 30.2k gp

Shop Inventory

(18)
Potions3

A small glass phial with a swirl of red light. Heals minor wounds in an instant.

Heal 7 HPHeals HP when consumed (single use).

Thicker crimson liquid that mends more serious injuries.

Heal 14 HPHeals HP when consumed (single use).

A glowing, ruby-red draught reserved for dire emergencies.

Heal 36 HPHeals HP when consumed (single use).
Miscellaneous13

A parchment inscribed with a single explosive evocation. Single use.

One-time casting of Fireball (3rd-level). Spellcasting ability used from the scroll; caster must succeed on an appropriate check if not of the class.

A warm scroll that hums faintly. Can yank a recently dead creature back to life.

Single-use casting of Revivify. Targets a creature that died within the last minute.

A polished ebony rod with a carved star at the tip; thrums softly in the palm.

Spend 1 charge to cast Magic Missile (as 1st-level); can expend higher charges for higher-level versions. Regains charges at dawn.

A plain band that hums faintly when spells are stored within its metal.

Can store spells (up to 5 levels worth). Stored spells can be cast by the wearer without expending the caster's slots.

Soft leather boots that make the wearer's footsteps whisper-quiet.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A small vial of shimmering dust. When thrown or sprinkled, it cloaks creatures in shadow.

When used, grants the effect of invisibility (as the spell) to creatures covered for minutes or until they attack or cast a spell.

A wooden torch that emits warm light without flame, smoke, or heat.

Emits bright light in a 20-foot radius and dim light for an additional 20 feet. Doesn’t consume oxygen or produce heat.

A leather satchel fitted with pockets for small charms, chalks, and bits of bone and crystal.

Holds common material components required for spells (worthless or under 1 gp).

Empty pages of high-quality vellum, bound in oak-tanned leather and fitted with a lock.

Can hold wizard spells; lock can be enchanted at extra cost.

A sealed glass vial filled with a sticky, volatile mixture used to set targets ablaze.

On a hit, deals fire immediately and at the start of the target's subsequent turns ( Dexterity save for half).

A slender wand with a spider motif at the tip; a faintly sticky residue coats it.

Spend 1 charge to cast Web. Regains charges each dawn.

A slim silver ring engraved with a crescent; gives a subtle sense of safety.

AC +1Wearer gains bonus to AC and saving throws while wearing the ring.

A tidy bundle of small, commonly needed supplies for magic and exploration.

Useful for ritual casting, scroll copying, and potion storage.
Weapons1

A well-balanced steel blade with a faint rune along the fuller. Grants a small edge in combat.

Atk +1 to attack rolls and damage rolls.
Armor1

A dark, velvet cloak embroidered with a subtle sigil. Wears a faint protective warmth.

AC +1Wearer gains bonus to AC and saving throws while attuned.
EL

Elysande Mirev

High ElfWizard (School of Lore)Lvl 12

Shop Atmosphere

Elysande insists items be 'woken' before sale — a short ritual she performs (10 minutes) that slightly raises the price but grants a minor stabilization charm: the first time the item would fail due to a botched check within 24 hours, it grants a +1 to that single roll. She catalogs buyers in a ledger spelled to detect tampering and hums a different arcane lullaby when any weapon with a blood-stain enters the shop.
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