The Last Lantern Provision & Gear
Est. 2025 • Human Ranger (Beast Master archetype)
The Last Lantern Provision & Gear
Marta keeps a dented tin lantern that she refuses to replace—she says it saved her on the first night the town fell. She will barter supplies for information ab...
Shopkeeper
Marta Greyson, a Human Ranger (Beast Master archetype) (Lvl 6)
Keeper's Species
Human
Shop Inventory
(17)Sturdy leather pack with straps and many pockets. Reinforced stitching at stress points—good for long patrols.
Simple wooden torch soaked in pitch. Burns for 1 hour; useful to keep shambling creatures at bay.
Harness, pitons, boot spikes, rope (50 ft), and pulleys. Essential for accessing rooftops, safehouses and watch posts.
Blessed water in a sealed glass flask. Splashing it deals radiant damage to undead and discourages their approach.
Sticky, volatile compound in a breakable glass vial. Useful to light zombies aflame or burn barricades.
Herbal salve used to clean wounds and slow infection. Not magical, but effective when used promptly.
Warm bedroll with a water-resistant outer layer. Keeps sleepers from catching and helps long watches.
Brass lantern with hood and shutter. Burns bright and is less likely to break during skirmishes.
Sharpening stone and basic oil to maintain blades and tools. Essential maintenance item in the field.
A hand-inked scroll bearing a prayer that wards a small area against undead for a short time.
A well-balanced shortsword painstakingly silvered along its edge. Silvering helps bypass certain undead resistances.
Sharpened hardwood stakes, useful against surface undead or for barricades. Not magical but symbolically important.
Heavy iron crowbar used for prying doors, breaking boards, or as a blunt weapon.
Good for hunting and close-quarters fighting. Weighted for throwing and melee use.
Reliable bow with a few nicks but strong limb and fresh string. Useful for silent takedowns.
Restores vitality—simple red potion produced by the outpost's apothecary.
Flexible chain shirt with leather reinforcements for mobility during patrols.
Marta Greyson
Shop Atmosphere
“Marta keeps a dented tin lantern that she refuses to replace—she says it saved her on the first night the town fell. She will barter supplies for information about zombie nests, clean rations, or rare crafting materials (bones, preserved fungus). She refuses to sell more than two vials of alchemist's fire to one party at a time unless she trusts them; scrolls are rented first, then sold if not returned. The shop posts a wanted board with names of 'doomed' houses and rewards for clearing them.”
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