The Salted Sigil

Est. 2025 Human Wizard

The Salted Sigil

The shop smells faintly of ozone and cured fish. A small brass tide-clock above the counter ticks according to the harbor's tides. The owner offers patrons a co...

MA

Shopkeeper

Maris Valen, a Human Wizard (Lvl 4)

Keeper's Species

Human

4 Potions11 Misc2 Weapons2 ArmorEst. 7.8k gp

Shop Inventory

(19)
Potions4

A small phial of shimmering red liquid. A classic restorative favored by sailors and deckhands.

Heal 7 HPSingle-use consumable.

A glass phial of pale blue liquid with a small seahorse painted on the side.

Useful for travel and encounters with sea-borne toxins.

A corked vial with tiny flecks of sand suspended in the liquid.

Single-use consumable. Favored by divers and boarding parties.

A small vial labeled with a tiny compass rose, smelling faintly of citrus and salt.

Custom coastal charm. Not stackable with other similar effects.
Miscellaneous11

A rolled parchment sealed with a faintly glowing blue wax sigil.

One-time cast; consumed on use.

Parchment with a faint holy watermark. Useful for first-level emergencies.

Consumed on use; requires a reader who can cast or a successful check as DM rules dictate.

A worn, stout sack with a seam embroidered in azure thread. It smells faintly of brine.

Classic extra-dimensional storage. Heavier items may be awkward to retrieve without effort.

A glass sphere about the size of an apple on a little iron stand.

Useful as a portable light source and minor guardian against darkness.

A brass-rimmed set of goggles with polished obsidian lenses.

Nonmagical benefit for races that lack darkvision until removed.

A worn leather satchel with many stitched pockets holding handfuls of beads, powders, and bones.

Necessary gear for many beginning spellcasters.

A broken-glass-topped bottle wrapped in oiled cloth; a staple in smuggling syndicate arsenals.

Deals fire damage; may ignite flammable objects. Use consumes the flask.

A slightly iridescent scroll wrapped with a strip of barnacle-encrusted silver.

Consumed on use.

A brass-capped map tube stamped with the shop's sigil: a wave curling around a quill.

Non-consumable.

A frosty bottle that will never warm, its rim always beaded with condensation.

Non-combat utility; recharges at dawn.

A coil of heavy hemp rope treated against rot and salt.

Nonmagical.
Weapons2

A slim ebony rod banded with mother-of-pearl, warm to the touch.

Consumes charges to cast Magic Missile; requires attunement by a spellcasting user according to local custom.

A well-balanced short sword with a blue-tinged edge. Popular with shipboard fighters.

Atk +1 to attack and damage rolls.
Armor2

Soft leather boots lined with a strip of whale-skin for a near-silent step.

Well-suited to scouting or quiet boarding actions.

A dark green cloak that seems to drink in light at its edges.

A classic traveling cloak for spies or clandestine sailors.
MA

Maris Valen

HumanWizardLvl 4

Shop Atmosphere

The shop smells faintly of ozone and cured fish. A small brass tide-clock above the counter ticks according to the harbor's tides. The owner offers patrons a complimentary cup of spiced sea-tea while they browse and will haggle a little for trade in rare shells or useful ship parts.
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