Mavra's Sundries & Strange Curios

Est. 2025 Human Ritualist (flavored artisan — not a full caster)

Mavra's Sundries & Strange Curios

Mavra speaks in careful, low tones and polishes a brass astrolabe counter while she talks. Small jars of saltwater bubble at the counter and sometimes emit soft...

MA

Shopkeeper

Mavra Doolin, a Human Ritualist (flavored artisan — not a full caster) (Lvl 3)

Keeper's Species

Human

15 Misc2 Weapons1 Armor2 PotionsEst. 230 gp

Shop Inventory

(20)
Miscellaneous15

A length of resin-soaked wood. Smells faintly of brine when burned in this shop.

When lit inside the shop, small motes of phosphorescence swirl off the flame for 1 minute.

Sturdy canvas pack; the lining is stitched with odd, wavering runes that do not repeat.

Lining keeps perishable goods from spoiling an additional 24 hours if tied closed.

Coiled rope with faint salt stains; the fibers are unusually smooth to the touch.

A wool bedroll—warm, with a faint smell of seaweed and ink.

Sleeping in this bedroll reduces the chance of nightmares by reputation (story use), but occasionally causes dreams of distant, cold waters.

A treated leather waterskin stamped with a sigil like a star and a crescent wave.

Water stored within tastes faintly of salt even when fresh; provides no mechanical benefit.

A brass hooded lantern. Inside the glass, something like a slow, coiling fog lingers between uses.

When lit in a place associated with the Far Shore (DM ruling), the light grows slightly colder and reveals faint inscriptions on nearby surfaces.

Viscous oil; an iridescent sheen clings to the surface in certain lights.

Dried meats and hardcakes packed with a thin sachet of preserved kelp. Slightly mineral aftertaste.

A torch carved with a looping eye symbol. Burns with no crackle and throws dim, steady light.

Produces light without sound; once per day the light brightens to reveal faint auras (DM: detect illusions-like hint) for 1 minute.

Bandages, salves, and tinctures in a weathered satchel. Labels are in a cramped hand and include odd star charts.

A small conch painted with concentric runes. Hold it to the ear and you hear a breathy voice that never speaks your name.

Once per day, the holder can ask one yes-or-no question aloud to the shell. The shell answers with a cryptic whisper (50% truth; DM flavored hint). Overuse can leave the holder sleepless.

A copper coin stamped with an eye. When flipped, the coin's edge emits a faint breathing sound.

Once per long rest, grant +1 to a single Charisma (Persuasion) check when used as an offering or charm (mundane, not magical bonus to die).

A frayed booklet of field notes, sketches of tentacled shapes, and half-formed theories. Pages occasionally rearrange themselves.

Reading for 1 hour grants advantage on one Nature or Arcana check related to aquatic aberrations (DM discretion), but costs 1 Intelligence point for 1 hour (roleplay/short-term effect).

A rounded glass bead that seems to drink light. Mavra wraps it in cloth and refuses to demonstrate it.

Rumored to induce vivid, prophetic dreams; may impose a small madness check if used repeatedly (roleplay/DM).

A simple set of tools. Fisher's tools include handline, hooks, and a net stained faintly with phosphorescent algae.

Weapons2

A balanced iron dagger. The pommel is set with a tiny, cloudy bead that hums when held near open water.

Bead vibrates faintly when secrets are told within 30 feet (roleplay hook).

A practical shortsword, edge kept tight. Its fuller is etched with tiny concentric rings like ripples.

On a natural 20, the target may become stunned for 1 round as if momentarily overwhelmed by vertigo (DM discretion; rare table effect).
Armor1

Dark leather with an underlayer of scaled hide. When struck, the scales sometimes shed a fine silver dust.

AC +11Dust is harmless but unsettling; once per long rest, wearer gains +1 on saves vs being frightened for 1 minute.
Potions2

A small tin of pale ointment that warms when applied. Mavra claims it's made with kelp ash and moonwater.

Heal 1 HPWhen applied, stabilizes and heals 1 HP instantly and grants advantage on the next Medicine check within 10 minutes.

A clear vial with a faint opalescent swirl. Common among travelers; tastes faintly metallic.

Heal 2 HPRestores HP when consumed (PHB standard).
MA

Mavra Doolin

HumanRitualist (flavored artisan — not a full caster)Lvl 3

Shop Atmosphere

Mavra speaks in careful, low tones and polishes a brass astrolabe counter while she talks. Small jars of saltwater bubble at the counter and sometimes emit soft, indistinct murmurs. She insists all transactions be done in coin; paper or promises make her frown. The shop's windows fog over in patterns that look like small constellations on stormy nights. She offers a modest discount to customers who bring an item washed in ocean water or a page torn from a drowned journal — she says it 'matches' the shop's ledger.
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