Greenbottle's General Goods

Est. 2025 Halfling Commoner

Greenbottle's General Goods

Marta whistles softly when she's pleased — the tune changes depending on who buys what. She'll offer a free cup of tea to anyone who buys a healing potion and w...

MA

Shopkeeper

Marta Greenbottle, a Halfling Commoner (Lvl 1)

Keeper's Species

Halfling

15 Misc6 Weapons2 Armor2 PotionsEst. 243 gp

Shop Inventory

(25)
Miscellaneous15

Sturdy canvas-and-leather pack with exterior straps and several inner pouches for organizing gear.

A simple wool bedroll that provides basic insulation and comfort when sleeping outdoors.

A treated leather waterskin holding about 4 pints (2 liters) of water.

Dried meat, hard biscuits, and preserved fruit packed into a compact meal for travel.

Contains flint, steel, and tinder for starting fires quickly.

A wooden torch that burns for up to an hour, providing bright light in a 20-foot radius.

Produces light; can be used to set flammable objects alight (DM ruling).

A small leather roll with assorted picks, tension tools, and a thin pry bar.

Provides advantage on simple lock attempts only when used by a skilled character (DM discretion).

Small glass bottle of black ink, a feather quill, and a scrap of sealing wax.

Simple tallow candles that burn about an hour each, useful for light or rituals.

A small hardened steel striker and a flint stone for starting sparks.

Well-knotted hemp rope suitable for climbing, tying, and hauling.

A roll of bandages, salves, and tools used to stabilize and treat wounds in the field.

Can stabilize a dying creature and provide first aid; restores no magical HP.

A folded paper map showing major roads, towns, and notable terrain features in the surrounding region.

Provides general orientation; details beyond major landmarks may be vague.

A small set with line, hooks, sinker, and simple lures for pond and river fishing.

A shallow tray by the counter filled with miscellaneous cheap items: broken beads, spare buttons, a curious key, and a carved bone token.

Some items may have local folklore value; one in 20 may be worth more to a collector (DM discretion).
Weapons6

A heavy iron bar used for prying open doors, chests, or removing nails.

Can be used to force doors or break locks with sufficient strength (DM check).

A balanced short-bladed dagger useful for throwing or close combat.

Light and thrown (range 20/60).

A reliable one-handed blade favored by many city watch and adventurers.

A simple wooden club, cheap but serviceable for self-defense.

A leather sling with a small pouch and a set of lead bullets for ranged attacks.

Range 30/120 ft.; silent and inexpensive ammunition.

A simple wooden shortbow strung and ready, with a quiver of 20 field arrows.

Range 80/320 ft.; arrows reusable if recovered.
Armor2

Toughened leather harness giving basic protection without restricting movement.

AC +11Light armor — allows full Dexterity bonus to AC (DM uses appropriate rules).

A small round shield strapped to the forearm, useful for parrying blows.

AC +1Grants bonus to AC while held (not strapped).
Potions2

A small vial of ruby-red liquid that warms the drinker and closes minor wounds.

Heal 7 HPHeals HP when consumed (average 7).

A bitter draught that helps neutralize common venoms for a short time.

Advantage on saving throws vs. poison for 1 hour (DM ruling).
MA

Marta Greenbottle

HalflingCommonerLvl 1

Shop Atmosphere

Marta whistles softly when she's pleased — the tune changes depending on who buys what. She'll offer a free cup of tea to anyone who buys a healing potion and will tell a short, likely embellished story about where each odd trinket 'came from.' Marta dislikes haggling over prices under 1 gp but will swap small favors or local rumors for discounts.
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