Mirella's Tides & Tonics - AI-generated fantasy Shop

Mirella's Tides & Tonics

Est. 2025 Sea Elf Circle of the Coast Druid

Mirella's Tides & Tonics

Mirella hums old tide songs while she works; she seals purchases with a pinch of seawater and a whispered thanks to the tide. She dislikes selling Tideglass to ...

MI

Shopkeeper

Mirella Tidewhisper, a Sea Elf Circle of the Coast Druid (Lvl 7)

Keeper's Species

Sea Elf

8 Potions5 MiscEst. 2.5k gp

Shop Inventory

(13)
Potions8

A small iridescent vial filled with seawater-tinted liquid; heals flesh and soothes the mind.

Heal 2 HPHeals hit points when consumed (standard 5e Potion of Healing).

A deeper blue flask with a pearl at its base; wounds knit faster and deeper.

Heal 4 HPHeals hit points when consumed (treat as Potion of Greater Healing).

A vial that smells of wet limestone and storm-spray; grants breathable water-borne respiration.

Allows the drinker to breathe underwater for 1 hour.

Liquid ripples like moonlight on waves; imbues the user with a single short teleportation between bodies of water.

Once consumed, as a bonus action the drinker may teleport up to 30 feet to an unoccupied space adjacent to or in water they can see. If used on land, the drinker is instead shoved 10 ft toward the nearest water and gains disadvantage on Dexterity checks for 1 round.

A cloudy bottle filled with vapor that smells faintly of salt and wet stone; briefly lets you become insubstantial and float with the sea-mist.

Grants a misty (incorporeal-like) form for 1 minute: gain resistance to nonmagical bludgeoning, piercing, and slashing damage; movement ignores difficult terrain; you can pass through spaces as narrow as 1 inch wide but cannot end your turn inside a solid object. (Uncommon/rare borderline; priced accordingly.)

A clear vial threaded with tiny bioluminescent specks; heightens perception in and near water.

For 1 hour, grants advantage on Wisdom (Perception) checks relying on sight or hearing while in or within 30 feet of a body of water, and grants blindsight 10 ft while immersed.

A deep cyan mixture that warms the throat; wards against chill and frostbite.

Grants resistance to cold damage for 1 hour.

A frothy white potion with iridescent bubbles that helps induce natural, dream-filled sleep.

When taken before sleep, reduces time to fall asleep to 1 minute and grants advantage on saving throws to avoid nightmares for that sleep. Not a magical compulsion effect unless otherwise stated.
Miscellaneous5

A gritty paste that neutralizes common venoms and poisons when swallowed.

Advantage on saving throws against poison for 1 hour (as antitoxin).

A salted bottle used for minor cuts, calls, or to clean tools — preserved seawater with antiseptic kelp infusion.

Nonmagical: can be used to tend wounds granting +1 to Medicine checks for a single short rest if used as part of bandaging.

A jar of scented paste made of crushed shell, algae, and sal-ammoniac; soothes and reduces swelling.

Applied to a wound during a short rest, grants +2 hit points regained per Hit Die spent for that rest (nonmagical aid).

A fragile globe filled with a sliver of incoming tide; can be used to briefly scry a coastal area the user knows.

When shattered, grants the equivalent of a Clairvoyance (sight only) centered on a stretch of coast or up to 1 mile of open water for up to 10 minutes. Requires line of sight to the coast at time of binding. Rare.

A small kit containing dried kelp, sea salts, glass droppers, labels, and a mortar made of smoothed coral.

Nonmagical kit: grants advantage on a single check to create a basic potion or salve when used with a workbench over 1 hour.
MI

Mirella Tidewhisper

Sea ElfCircle of the Coast DruidLvl 7

Shop Atmosphere

Mirella hums old tide songs while she works; she seals purchases with a pinch of seawater and a whispered thanks to the tide. She dislikes selling Tideglass to those who speak loudly of 'conquering the sea.' The shop smells of salt, crushed mint, and wet driftwood; shelves wobble gently as if rocked by waves even on windless days.
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