Harborside Adventure Trading Post
Est. 2025 • Half-elf Rogue (merchant background)
Harborside Adventure Trading Post
Maris Vorn tabulates prices with a well-worn abacus and is happy to haggle for barter (usually pays in rare fish, ship supplies, or services). The shop smells f...
Shopkeeper
Maris Vorn, a Half-elf Rogue (merchant background) (Lvl 5)
Keeper's Species
Half-elf
Shop Inventory
(26)A reinforced canvas pack with leather straps and several internal compartments. Good for adventuring gear.
A common leather waterskin. Holds about 4 liters; stopper is tied with cord.
Strong hemp rope, a staple for sailors and climbers alike.
Plain, serviceable clothing suitable for travel and dockside work. Quick-dry linen blend.
Common wax-and-cloth torches that burn reliably for about an hour each.
Bandages, salves, and splints—sufficient for treating wounds and stabilizing the injured.
Dried fish, hardtack, and cured jerky packed to survive travel at sea.
Small glass inkwell (sealed) and a feather quill—useful for logbooks and charts.
A treated leather tube with a screw cap; protects maps and scrolls from spray and rain.
A small brass lamp with a hood to reduce glare; burns for 6 hours on a flask of oil.
A three-pronged hook meant to catch ledges, railings, or nets; pairs well with rope.
A medium-sized net used for hauling fish or entangling small foes.
A heavier lantern capable of casting a focused beam—useful for signaling or finding things at distance.
A compact set of picks, tension tools, and spare springs—less refined than city guild picksets but effective for simple locks.
Small metal spikes used to hinder pursuers or secure an area.
A simple waterproof notebook for recording cargo, coordinates, and notes.
Longer length of durable rope favored by sailors and rangers for more serious climbing or mooring.
A single-lens spyglass that magnifies distant objects. Crude compared to town merchants but serviceable for spotting ships.
A small sealed canister that produces a column of colored smoke when ignited—used for signaling ships and crew.
A well-balanced pry bar useful for opening crates, doors, and the occasional trapdoor.
A short, single-edged folding knife favored by deckhands. Practical and easy to conceal.
A reliable shortbow with a few salt-streaked nicks. Works fine for hunting or skirmishes.
A simple trident used by harbor hands and for netting fish. Durable, with a blunt back hook.
A pale red potion that mends small wounds. Not as refined as city alchemists' wares but effective.
Simple leather wrist guards that protect forearms from rope burns and light blows.
A secondhand chain shirt offered by a sailor upgrading his gear. Fits snugly but has surface rust.
Maris Vorn
Shop Atmosphere
“Maris Vorn tabulates prices with a well-worn abacus and is happy to haggle for barter (usually pays in rare fish, ship supplies, or services). The shop smells faintly of tar and lemon oil. Maris keeps a ledger of 'preferred customers' and will slip a slightly stronger potion if you've run errands for the post. He refuses to sell anything clearly stolen and will loudly promise to find the original owner if he suspects illicit goods.”
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