Tills & Trinkets General Emporium
Est. 2025 • Human Rogue (ret.) / Merchant
Tills & Trinkets General Emporium
Maera keeps a small ledger of customers and will give discounts to those who bring her rare stories or exotic trinkets. She hums an old sea shanty when bargaini...
Shopkeeper
Maera Tills, a Human Rogue (ret.) / Merchant (Lvl 6)
Keeper's Species
Human
Shop Inventory
(62)Sturdy canvas pack with several internal pockets and a waterproofed bottom.
A heavy wool bedroll, suitable for cold nights.
A bundle of ten wooden torches, lit lasts 1 hour each.
Used to start fires reliably.
Treated leather waterskin; holds about 4 pints.
Reliable rope; sufficient tensile strength for climbing.
Includes pitons, boot tips, harness straps, and guides.
Metal spring trap for small- to medium-sized creatures.
Durable, practical garments with pockets and a hood.
Everyday wear for townsfolk.
Basic writing set for notes and contracts.
Fine quality writing surface.
A small kit of picks, tension wrench, and tools.
Scented soap bar; keeps grime at bay.
Simple wax candles; burn about 1 hour each.
Oil lantern with hood; bright light in a 30-foot radius when lit.
Flammable oil; burns steadily in lanterns or can be used as improvised weapon.
Bandages, salves, and basic tools for treating wounds.
Dried meats, bread, and a bit of fruit; calorically dense.
Standard steel-tipped bolts for crossbows.
A basic handheld spyglass; magnifies distant objects.
Leather case containing several local maps, including hazards and old roadways.
A sturdy lock suitable for chests and doors.
Simple cloth sack for hauling goods.
Concentrated beam lantern good for spotlighting distant objects.
Small kit for igniting fires quickly.
Small pot, utensils, and spices for preparing basic meals on the road.
Locally brewed ale in a wooden flagon.
Polished horn that carries a sound across hills.
Small bundle for field first aid; not a substitute for magic.
A sticky, flaming vial; thrown to deal fire damage on impact.
Fifty spiky caltrops to slow pursuers.
A carved oak emblem used by common folk to seek blessings.
Protective case for scrolls and papers; lined with waxed cloth.
Useful for reading fine script and identifying small details.
Set of small tools for repairing gadgets and small metalwork.
Standard spikes for securing tents or impeding movement.
A small carved token said to ward off misfortune.
Forged iron horseshoes to repair a mount's hooves.
Simple line, hooks, sinkers, and baits.
An oversized brass token stamped with a local hero; used as a curiosity or prop.
A pale blue stone that slowly orbits a head placed nearby, offering protective influence.
A single-use parchment inscribed with a lesser restoration spell.
A collapsible rod suitable for river or pond fishing.
A poultice that eases pain and promotes minor recovery over hours.
Utility nails for quick repairs or crude traps.
Small brass compass for navigation.
A distilled concoction that grants advantage on the next saving throw vs poison within 1 minute.
Restores a small amount of hit points when consumed.
Stronger healing potion for serious wounds.
A light crossbow with a 80/320 range and a slow reload.
A balanced blade favored by scouts and rogues.
Versatile blade used by soldiers and adventurers.
A bludgeoning weapon effective against armored foes.
Powerful crossbow with higher damage; cumbersome to reload.
Light bow for mobile archers; shorter range than longbow.
A slender short sword whose edge seems to drink light. Favored by assassins and nightwatchers.
Simple ranged weapon; quiet and lightweight.
Leather armor reinforced with metal studs. Favored by scouts and rogues.
Flexible ring mail offering moderate protection for light-armored fighters.
A wooden shield rimmed with iron; dependable in combat.
A soft, leaf-patterned cloak that aids stealth and muffles movement.
Maera Tills
Shop Atmosphere
“Maera keeps a small ledger of customers and will give discounts to those who bring her rare stories or exotic trinkets. She hums an old sea shanty when bargaining and offers a free swig of ale to anyone who can best her at a quick dice game (her specialty: sleight-of-hand paired with a fair die-roll). If pressed, she can secretly arrange a contact for locksmithing or discreet disposal — for a price.”
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