Tills & Trinkets General Emporium

Est. 2025 Human Rogue (ret.) / Merchant

Tills & Trinkets General Emporium

Maera keeps a small ledger of customers and will give discounts to those who bring her rare stories or exotic trinkets. She hums an old sea shanty when bargaini...

MA

Shopkeeper

Maera Tills, a Human Rogue (ret.) / Merchant (Lvl 6)

Keeper's Species

Human

47 Misc3 Potions8 Weapons4 ArmorEst. 19.1k gp

Shop Inventory

(62)
Miscellaneous47

Sturdy canvas pack with several internal pockets and a waterproofed bottom.

A heavy wool bedroll, suitable for cold nights.

A bundle of ten wooden torches, lit lasts 1 hour each.

Used to start fires reliably.

Treated leather waterskin; holds about 4 pints.

Reliable rope; sufficient tensile strength for climbing.

Includes pitons, boot tips, harness straps, and guides.

Metal spring trap for small- to medium-sized creatures.

Durable, practical garments with pockets and a hood.

Everyday wear for townsfolk.

Basic writing set for notes and contracts.

Fine quality writing surface.

A small kit of picks, tension wrench, and tools.

Scented soap bar; keeps grime at bay.

Simple wax candles; burn about 1 hour each.

Oil lantern with hood; bright light in a 30-foot radius when lit.

Flammable oil; burns steadily in lanterns or can be used as improvised weapon.

Bandages, salves, and basic tools for treating wounds.

Dried meats, bread, and a bit of fruit; calorically dense.

Standard steel-tipped bolts for crossbows.

A basic handheld spyglass; magnifies distant objects.

Leather case containing several local maps, including hazards and old roadways.

A sturdy lock suitable for chests and doors.

Simple cloth sack for hauling goods.

Concentrated beam lantern good for spotlighting distant objects.

Small kit for igniting fires quickly.

Small pot, utensils, and spices for preparing basic meals on the road.

Locally brewed ale in a wooden flagon.

Polished horn that carries a sound across hills.

Small bundle for field first aid; not a substitute for magic.

A sticky, flaming vial; thrown to deal fire damage on impact.

Ignites flammable objects; dangerous to store.

Fifty spiky caltrops to slow pursuers.

A carved oak emblem used by common folk to seek blessings.

Protective case for scrolls and papers; lined with waxed cloth.

Useful for reading fine script and identifying small details.

Set of small tools for repairing gadgets and small metalwork.

Standard spikes for securing tents or impeding movement.

A small carved token said to ward off misfortune.

Forged iron horseshoes to repair a mount's hooves.

Simple line, hooks, sinkers, and baits.

An oversized brass token stamped with a local hero; used as a curiosity or prop.

A pale blue stone that slowly orbits a head placed nearby, offering protective influence.

Functions as an Ioun Stone of Protection: grants bonus to AC while orbiting and does not stack with similar effects. Requires attunement.

A single-use parchment inscribed with a lesser restoration spell.

Cures one disease or ends one condition: blinded, deafened, paralyzed, or poisoned (per spell).

A collapsible rod suitable for river or pond fishing.

A poultice that eases pain and promotes minor recovery over hours.

Gives advantage on first death save if applied within 1 minute and can restore HP over 10 minutes if properly used.

Utility nails for quick repairs or crude traps.

Small brass compass for navigation.

Potions3

A distilled concoction that grants advantage on the next saving throw vs poison within 1 minute.

Advantage on one poison save if consumed within 1 minute.

Restores a small amount of hit points when consumed.

Heal 2 HPHeals HP (standard Potion of Healing).

Stronger healing potion for serious wounds.

Heal 3 HPHeals HP (standard Greater Potion).
Weapons8

A light crossbow with a 80/320 range and a slow reload.

Requires bolts; noisy when fired.

A balanced blade favored by scouts and rogues.

Light; usable for two-weapon fighting.

Versatile blade used by soldiers and adventurers.

A bludgeoning weapon effective against armored foes.

Powerful crossbow with higher damage; cumbersome to reload.

Requires loading; heavy.

Light bow for mobile archers; shorter range than longbow.

A slender short sword whose edge seems to drink light. Favored by assassins and nightwatchers.

Atk This +1 short sword deals an extra psychic damage on a hit when used in dim light or darkness. Once per day, the wielder can cast invisibility on themselves for up to 1 minute (ends early on attack).

Simple ranged weapon; quiet and lightweight.

Armor4

Leather armor reinforced with metal studs. Favored by scouts and rogues.

AC +12

Flexible ring mail offering moderate protection for light-armored fighters.

AC +13

A wooden shield rimmed with iron; dependable in combat.

AC +2

A soft, leaf-patterned cloak that aids stealth and muffles movement.

While hooded, the wearer has advantage on Dexterity (Stealth) checks in natural surroundings; creatures have disadvantage on Wisdom (Perception) checks to spot the wearer. Magical wear degrades slowly if exposed to urban grime without care.
MA

Maera Tills

HumanRogue (ret.) / MerchantLvl 6

Shop Atmosphere

Maera keeps a small ledger of customers and will give discounts to those who bring her rare stories or exotic trinkets. She hums an old sea shanty when bargaining and offers a free swig of ale to anyone who can best her at a quick dice game (her specialty: sleight-of-hand paired with a fair die-roll). If pressed, she can secretly arrange a contact for locksmithing or discreet disposal — for a price.
Visual sheet

Turn Tills & Trinkets General Emporium into a sheet

A high-res, share-ready sheet you can post or print.