Ironhand Forge & Armory

Est. 2025 Mountain Dwarf Fighter (Eldritch Armorer background)

Ironhand Forge & Armory

Torbin works with a small bellows that shivers in time with his humming—an old dwarven tune he insists keeps the fire even. He insists on tasting the coin for a...

TO

Shopkeeper

Torbin Ironhand, a Mountain Dwarf Fighter (Eldritch Armorer background) (Lvl 14)

Keeper's Species

Mountain Dwarf

4 Weapons4 Armor2 Potions6 Misc2 MiscEst. 238.5k gp

Shop Inventory

(18)
Weapons4

Well-balanced, steel-bladed longsword, keenly sharpened and fitted with a leather-wrapped grip. A reliable soldier's blade.

A rare magical greatsword whose blade can ignite at the user's command. Warm to the touch when attuned.

Atk On command, the blade sheds bright light in a 20-foot radius and deals an extra fire damage on hit while lit (requires attunement).

A finely balanced longsword with a faint hum of enchantment. A favored blade for veterans.

Atk Magical +2 weapon (rare — requires attunement)

A masterpiece of Torbin's own design. The blade channels the crackle of storms, humming faintly with trapped lightning.

Atk On a hit, deals an additional lightning damage. Once per long rest, can unleash a Stormburst centered on the wielder (30-ft radius, Con save for half lightning) — requires attunement (Very Rare).
Armor4

Standard steel shield with reinforced rim — slightly heavier but very durable.

AC +2

Layered chain mail shirt designed for mobility and decent protection.

AC +13

Half-plate forged with adamantine plates. Nonmagical strikes that would be critical against the wearer become normal hits.

AC +15Negates critical hit effects against wearer (adamantine property)

Brass-bound heater shield etched with warding runes. Feels reassuring to the touch.

AC +3Grants +1 to AC (uncommon/rare classification depends on DM); requires attunement.
Potions2

A crystal vial of crimson liquid. Restores a significant amount of health when consumed.

Heal 8 HP

A potent elixir, brewed with rare reagents Torbin sources from deep mountain veins.

Heal 30 HP
Miscellaneous6

Twenty well-fletched steel arrows. Balanced for accuracy.

A complete set of smithing tools, including special hammers, mandrels, and a vial of pitch — useful for crafting and repairing armor and weapons.

Grants advantage on Intelligence (History) and Dexterity checks tied to metalworking when used properly (DM fiat).

Small kit for keeping blades razor-sharp and mechanisms rust-free.

Ten heavy bolts for crossbows, tipped and balanced for penetration.

Small studs that can be embedded in boots or gloves to grant improved traction and minor kinetic feedback.

Grants advantage on checks to maintain footing in adverse conditions and +1 to Dexterity saving throws for 1 hour after embedding (requires smithing work).

A simple iron ring inscribed with runes that hums faintly. Worn by those who prefer subtle wards.

Grants +1 to AC and saving throws while worn (Very Rare; requires attunement).
Miscellaneous2

On-the-spot repairs for dents, broken straps, and minor plate realignments. More severe damage quoted after inspection.

Commission Torbin to craft a custom mundane weapon or set of armor. Final price varies by materials and enchantments.

TO

Torbin Ironhand

Mountain DwarfFighter (Eldritch Armorer background)Lvl 14

Shop Atmosphere

Torbin works with a small bellows that shivers in time with his humming—an old dwarven tune he insists keeps the fire even. He insists on tasting the coin for authenticity (a quick lick), speaks in blunt proverbs, and offers a free 'first temper' on any weapon purchased here: a minor ritual that makes the steel hum until sunrise. He dislikes spellcasters who think they can 'just fix it with magic' and will make customers sign a ledger for any enchanted work; he remembers faces and debts for decades.
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