Goodbarrel’s Provisions & Sundries

Est. 2025 Halfling Commoner

Goodbarrel’s Provisions & Sundries

The shop smells faintly of cinnamon and fresh bread (Harrin keeps a small jar of spiced jam behind the counter). A gray tomcat named Pindle naps on the scales a...

HA

Shopkeeper

Harrin Goodbarrel, a Halfling Commoner (Lvl 2)

Keeper's Species

Halfling

17 Misc4 Weapons2 Armor1 PotionsEst. 154 gp

Shop Inventory

(24)
Miscellaneous17

A smoldering stick wrapped in pitch. Burns for illumination for about an hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet; burns ~1 hour.

Sturdy leather pack with straps and several compartments for adventuring gear.

A simple roll of blanket and canvas. Keeps you off the ground and wards off chills.

Contains flint and tinder for starting fires reliably.

Allows lighting campfires, torches, and lanterns without other tools.

A day's worth of preserved food (dried meat, hardtack, cheese, fruit).

A leather-swathed waterskin that holds about 4 pints.

Strong, coarse rope good for climbing and tying.

Iron hook with a short length of rope attached. Useful for scaling walls and securing lines.

Small iron hammer for driving pitons or simple repairs.

Oil lantern with a hood to restrict light; burns cleanly for several hours with a flask of oil.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet when lit.

A small glass flask filled with lamp oil.

Used to fuel lanterns or (if set alight) as an improvised incendiary (DM adjudicates).

A standard set of wooden arrows with simple fletching.

A set of picks, files, and small implements used for locks and traps.

Required to attempt to pick locks and disarm simple traps proficiently.

A tastier, more sustaining meal—dried fruits, nuts, and salted meat.

Restores morale; DM may award advantage on one social check if offered to companions.

A short beeswax candle. Burns for roughly an hour.

Provides dim light in a 5-foot radius while lit.

A small needle and waxed thread for mending clothing or gear.

A faded parchment showing the nearby roads, landmarks, and a few inns.

Useful for navigation around the immediate region; not detailed for dungeons.
Weapons4

A short, balanced blade usable in close combat; can be thrown.

Can be used as a finesse and thrown weapon (range 20/60).

A crude wooden weapon; light and simple.

A light, one-handed blade favored by rogues and light fighters.

Finesse weapon: you can use Dexterity instead of Strength for attack and damage rolls.

A light bow suitable for hunting and skirmishing. Harrin packs one with 20 arrows on request.

Two-handed ranged weapon; effective at a moderate range.
Armor2

Light armor made of boiled leather. Favored by scouts and light fighters.

AC +11Provides base AC 11 + Dexterity modifier.

A simple wooden shield banded with iron.

AC +2Grants bonus to AC when wielded.
Potions1

A small vial of red liquid that mends wounds when drunk.

Heal 7 HPRestores hit points when consumed.
HA

Harrin Goodbarrel

HalflingCommonerLvl 2

Shop Atmosphere

The shop smells faintly of cinnamon and fresh bread (Harrin keeps a small jar of spiced jam behind the counter). A gray tomcat named Pindle naps on the scales and will attempt to 'approve' purchases by rubbing against crates. Harrin offers haggling on anything under 5 gp if you can tell a good travel story; high-value items (50 gp+) are sold at posted price unless you can pay with something of equal value to Harrin’s secret collection (he never says what it is). The ledger is written in cramped, cheerful handwriting with doodles of tiny barrels in the margins.
Visual sheet

Turn Goodbarrel’s Provisions & Sundries into a sheet

A high-res, share-ready sheet you can post or print.