Greenhill General Store

Est. 2025 Human Commoner

Greenhill General Store

Greenhill General sits on the main road into a sleepy farming village—low timber rafters, a bell above the door, and the steady smell of beeswax and stew. Shelv...

MA

Shopkeeper

Marta Greenhill, a Human Commoner (Lvl 2)

Keeper's Species

Human

14 Misc2 Misc4 Weapons3 Armor2 PotionsEst. 167 gp

Shop Inventory

(25)
Miscellaneous14

A simple wooden torch wrapped with tarred cloth. Burns for about an hour.

Provides light in a 20 ft radius, dim for an additional 20 ft.

Thick canvas roll with a thin wool pad. Comfortable enough for the road.

A stitched leather skin for holding fresh water or other cool liquids.

Strong, coarse rope useful for climbing, tying, and hauling.

Flint, tinder, and a small steel—useful for starting fires.

Can light torches, campfires, and lanterns reliably.

A simple cloth sack for carrying provisions and small gear.

A clean sheet of parchment for letters or maps.

Bottle of black ink and a finely carved quill pen.

Good for record-keeping, signing documents, or drawing maps.

A metal lantern with a hooded cover; protects the flame from wind.

Bright light in a 30 ft radius, dim for an additional 30 ft. Requires oil.

Basic line, a few hooks, and a small net—good for catching river fish.

A bundle of 20 wooden arrows with iron tips.

A small set of picks, tension wrench, and files in a leather roll.

Used for lockpicking and disabling simple traps (requires proficient use).

A small beeswax candle for short-lived indoor light.

Burns for several hours; good for reading or small rooms.

A bar of homemade soap that lathers well.

Miscellaneous2

A day's worth of hardtack, cured meat, and dried fruit—staples for travel.

Fills one person for a day; not particularly tasty.

A small sack of flour for baking or thickening stews.

Weapons4

A short, easily concealed blade. Common among travelers.

Light, finesse, thrown (20/60).

A crudely made wooden club—cheap and widely used.

A balanced blade favored by watchmen and traders.

Light, finesse

A compact bow suitable for hunting and defense.

Two-handed. Requires arrows (sold separately).
Armor3

A layer of quilted cloth offering minimal protection.

AC +11Stealth disadvantage (bulky quilting).

Leather cuirass and padding—light and flexible.

AC +11Standard light armor; no stealth penalty.

Round wooden shield reinforced with iron rim.

AC +2Grants +2 to AC when used.
Potions2

A glass vial of red liquid that knits flesh and eases pain.

Heal 7 HPHeals HP when consumed (average 7).

A jar of salve made from local herbs. Cleans and soothes minor cuts.

Heal 4 HPNon-magical: restores an average of ~4 HP () when applied.
MA

Marta Greenhill

HumanCommonerLvl 2

Shop Atmosphere

Greenhill General sits on the main road into a sleepy farming village—low timber rafters, a bell above the door, and the steady smell of beeswax and stew. Shelves are crowded but tidy: sacks and ropes near the door, leather goods by the window, and a single locked cabinet behind the counter where Marta keeps the coin, nicer wares, and the solitary potion of healing that appears now and then. Marta Greenhill is a practical woman in her late forties with flour-dusted sleeves and a quick smile. She traded a brief life as a traveling peddler for a permanent shop after marrying the miller next door. Marta knows everyone’s business but is generous to strangers in need—if you barter with farm goods or help fix a shelf she’ll knock a few copper off. She hums old ballads while she measures rope and can tie a proper knot with one hand. Quirks: taps the counter three times before closing, keeps a jar of peppermints for children, will always trade for a fresh egg or a story from the road, and insists on writing a small receipt in the ledger for anything over a silver. During fairs she may have extra oddities to sell; late at night she likes to sit on the stoop and gossip with passing travelers.
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