Barthen's Provisions (Phandalin)

Est. 2025 Human Commoner (Merchant)

Barthen's Provisions (Phandalin)

Barthen's Provisions is the established general store in Phandalin — familiar, warm and a bit cluttered. Elmar greets most customers by name, keeps a ledger beh...

EL

Shopkeeper

Elmar Barthen, a Human Commoner (Merchant) (Lvl 2)

Keeper's Species

Human

16 Misc4 Weapons2 Armor2 PotionsEst. 180 gp

Shop Inventory

(24)
Miscellaneous16

A simple wooden torch. Burns bright for about an hour.

Burn time ~1 hour. Can be used to ignite flammable material.

Sturdy, fibrous rope useful for climbing, tying and hauling.

Canvas pack with straps and several pockets; used to carry adventuring gear.

A simple bedroll for sleeping outdoors.

Adds comfort; may grant advantage on recovery roleplaying checks at DM's discretion.

Preserved bread, cheese, salted meat and dried fruit — one day's worth.

Leather waterskin that holds roughly a day's drinking water.

Contains flint, firesteel and tinder for starting fires.

Use to light campfires, torches, lanterns with a simple check.

Lamp oil; also useful to make surfaces slippery or as improvised fire accelerant.

Can be ignited for fire damage (DM adjudicates).

A metal lantern with a hood; works with oil to provide steady light.

Uses 1 flask of oil per 6 hours of light.

Bandages, salves and splints to stabilize the wounded.

Contains 10 uses; each use can stabilize a creature and restore 1 HP when expended (per PHB rules).

Standard fletched arrows in a bundled batch of twenty.

Iron crowbar, useful for prying and leverage.

Can be used to force open simple doors or crates with a Strength check.

Hooked iron head attached to a short length of chain for anchoring rope.

Small iron spikes to secure rope to rock and hold runners.

Hand-drawn map showing local roads, landmarks and known ruins near Phandalin.

Shows common routes used by merchants and militia. May lack hidden paths.

A small jar of tangy pickled onions — a Phandalin specialty.

May grant advantage on social checks involving farmers/locals if offered.
Weapons4

A light, easily carried blade favored by scouts and city guards.

Finesse weapon (can use Dex for attack/damage).

Small blade, usable as a tool or backup weapon.

Thrown (range 20/60). Finesse.

Simple ranged weapon; requires sling bullets.

Light bow usable for hunting and skirmishes.

Requires arrows. Two-handed.
Armor2

A basic wooden shield that offers modest protection.

AC +2Provides bonus to AC while wielded.

Light armor stitched from toughened leather, favored by scouts.

AC +11Base AC 11 + Dex modifier.
Potions2

A small vial of red liquid that mends wounds when consumed.

Heal 7 HPHeals HP when consumed (per PHB).

Bitter draught that helps the drinker resist poison.

Grants advantage on saves against poison for 1 hour after consumption.
EL

Elmar Barthen

HumanCommoner (Merchant)Lvl 2

Shop Atmosphere

Barthen's Provisions is the established general store in Phandalin — familiar, warm and a bit cluttered. Elmar greets most customers by name, keeps a ledger behind the counter and is always willing to barter goods for favors or local produce. The shop smells of flour, leather and oil; a sleepy barn cat naps on a pile of sacks. Elmar is cautious about selling magical or dangerous items to strangers and will request identification or a local referral for bulk or unusual purchases.
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