Korra's Ragged Root & Resin

Est. 2025 Half-elf Druid (Circle of Spores)

Korra's Ragged Root & Resin

The shop is a chaotic tumble of hanging herbs, dented tins, and glass vials half-buried in dust. Korra talks to her plants like old friends and occasionally sto...

KO

Shopkeeper

Korra Vensh, a Half-elf Druid (Circle of Spores) (Lvl 8)

Keeper's Species

Half-elf

3 Potions4 Misc1 Misc2 Misc1 Misc1 Misc1 MiscEst. 1.4k gp

Shop Inventory

(13)
Potions3

A stitched leather flask with a dulled red liquid. Restores minor wounds.

Heal 2 HPHeals HP when consumed (standard potion of healing).

Amber liquid in a sun-baked vial. Settles stomach and toughens skin for a while.

Grants +1 to AC for 1 minute (metaphysical bracing from concentrated resin).

A gritty paste made with ground boneflower and ash. Accelerates bone and tissue repair.

Heal 8 HPHeals HP if applied as a salve (equivalent to potion of greater healing).
Miscellaneous4

Clumps of grey, gritty root wrapped in cloth. A staple first-aid item in the wastes.

Each use grants HP when applied; antiseptic properties reduce infection chance.

A gritty grey paste; when applied to clothing or skin, it helps you blend into dunes and dust.

Grants +1 to Stealth checks in desert or dusty terrain for 1 hour (doesn't stack with magical stealth bonuses).

A felt sack of crushed silver-leaf that emits thick choking smoke when ignited.

Creates a 15-foot radius heavily obscured area for 1 minute; creatures in the area must succeed on a Con save or be incapacitated with coughing for 1 round when first engulfed.

A dried seed orb wrapped in resin. When smashed, it erupts in scorching spore-smoke.

On detonation, produces a 10-foot radius of hot spore-smoke: creatures in the area take fire damage (Dex save for half) and suffer 1 round of disadvantage on perception checks due to choking ash.
Miscellaneous1

Dried translucent berries that make distant outlines shimmer briefly.

When eaten, grants advantage on one check to hide or on one Dexterity (Stealth) check to avoid detection due to visual distortion. Effect lasts up to 10 minutes and is single-use.
Miscellaneous2

A small vial of bright green fluid that neutralizes common wasteland venoms.

Neutralizes poison from most non-magical venomous creatures; grants advantage on Con saves vs ongoing poison effects when administered.

A hollow reed packed with roasted cinderwort. Clears lungs and grants short bursts of endurance.

When inhaled, grants advantage on one Constitution (Endurance) check or saves to resist exhaustion. Lasts for 1 hour.
Miscellaneous1

A tiny flask filled with nearly weightless water, said to be found near hidden springs.

If drunk, removes one level of exhaustion and cures minor dehydration (restores HP).
Miscellaneous1

A crudely scribed scrap that, when invoked, purifies a single container of water or a wound surface.

Casts a non-combat purification: clears toxins from 1 pint of water or removes superficial contaminants from a wound (does not heal HP).
Miscellaneous1

A vial of silver sap pressed from a rare boneflower that grows in salt-cracked gullies.

Applied to a weapon, the next strike deals an additional necrotic damage (single-use). Applied to a wound, grants temporary HP for 1 hour instead of healing.
KO

Korra Vensh

Half-elfDruid (Circle of Spores)Lvl 8

Shop Atmosphere

The shop is a chaotic tumble of hanging herbs, dented tins, and glass vials half-buried in dust. Korra talks to her plants like old friends and occasionally stops mid-sale to prune a stray shrub that 'keeps looking at her wrong.' She keeps a blackened kettle perpetually simmering with an ever-changing brew; customers leave with strange smells clinging to their cloaks. Barter preferred: dried spices or rare water can drop prices by 10–50% depending on Korra's mood.
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