Underbranch's Rolling Baubles (Halfling Trading Caravan)

Est. 2025 Lightfoot Halfling Rogue (Charlatan-Bard flair)

Underbranch's Rolling Baubles (Halfling Trading Caravan)

Tobbin runs the caravan like a traveling stage: he plays a new joke on every customer, hides a 'lucky coin' under random items for 1 cp, and sometimes swaps ide...

TO

Shopkeeper

Tobbin Underbranch, a Lightfoot Halfling Rogue (Charlatan-Bard flair) (Lvl 5)

Keeper's Species

Lightfoot Halfling

14 Misc2 PotionsEst. 2.9k gp

Shop Inventory

(16)
Miscellaneous14

A leather roll with files, tweezers, loupe, polishing cloths and small hammers; essential for appraising, cutting, and setting stones.

Tiny drawstring pouches, each embroidered with a different halfling nonsense rune — soft, scent-masked, and beloved by pickpockets and collectors.

A small, deep purple amethyst, neatly cut and warm to the touch.

A bright topaz that seems to hold a sliver of daylight inside; set resonance makes it popular with storytellers.

A deep red ruby with a faint star-like sheen when caught by torchlight. One of Tobbin's pricier pieces.

A delicate necklace of hammered silver and tiny seed gems — fashionable among travelling performers.

A brass locket with a pale moonstone. Open it and a small illusion can bloom from inside.

Once per short rest, the wearer can cast the Minor Illusion cantrip (as the spell) to create a sound or image within 30 feet. The locket holds a single charge; regains 1 charge on a short rest.

An ornate brooch shaped like a winking face. Favored by con-artists and travelling storytellers.

Once per short rest, as a bonus action the wearer can grant themselves advantage on one Charisma (Deception or Performance) check. When activated, the brooch emits quiet, enchanted chuckling to distract listeners (cosmetic but flavorful).

A smooth pebble that fits comfortably in the palm. It carries the soft warmth of hearthlight and promises small favors from fortune.

Grants bonus to ability checks and saving throws while attuned.

A stout ring with a tiny inset door carved into the band. Used to hide a single small object away from prying eyes.

Once per day you can place a single non-magical object (no larger than 1 lb, roughly coin-sized to small trinket) into the ring's internal pocket. Retrieving requires a free action; the ring can't hold living things. Items persist until retrieved.

Five tiny dice inlaid with different gemstones. Each die glows faintly when danger is near (Tobbin's sales pitch).

Once per long rest, the owner may designate one rolled d6 to be rerolled and must take the new result. The set also functions as attractive gaming dice.

A small silver thimble engraved with a tiny mouth. When worn, it allows a single short whispered message to be transmitted.

Once per short rest the wearer can whisper a message (no more than 25 words) into the thimble and a chosen creature within 30 feet hears it as if whispered directly (no line of sight required, but the target must be able to hear).

A tiny lockbox studded with semi-precious stones and a mechanical key-wedge lock. Pretty and annoyingly secure.

A palm mirror inlaid with mother-of-pearl — when used by the owner it subtly reshapes facial expressions in reflections and lends confidence.

Once per day the user may spend a minute practicing with the mirror to gain advantage on a single Charisma check made within the next hour (the mirror helps the user find an expression that convinces).
Potions2

A bright red potion in a squat glass vial. Standard restorative draught favored by caravan guards.

Heal 7 HPHeals HP when consumed (average 7).

A fizzing, honey-sweet drink that causes mild, contagious laughter and a lightening of the spirit.

For 1 hour after drinking: you can't be surprised and you have advantage on one Charisma (Performance or Persuasion) check. For the next 10 minutes you involuntarily giggle on failed Stealth checks, possibly drawing attention (GM adjudicates).
TO

Tobbin Underbranch

Lightfoot HalflingRogue (Charlatan-Bard flair)Lvl 5

Shop Atmosphere

Tobbin runs the caravan like a traveling stage: he plays a new joke on every customer, hides a 'lucky coin' under random items for 1 cp, and sometimes swaps identical-looking pieces overnight as 'quality control' — customers who find their item changed get a free cup of spiced tea and a story. He insists on haggling through a short rhymed riddle first. The caravan itself creaks like a chest of curious laughter; trinkets occasionally rearrange themselves on display (Tobbin claims the goods have opinions).
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